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Discord Shazza#4474
MD is a very strong 16 bit platform for moving a lot of sprites around so shooters are right up its alley.
We have a 60 fps target at all times , we are targetting zero slowdown.
Optimising early so later on speed is baked in.
MD is a very strong 16 bit platform for moving a lot of sprites around so shooters are right up its alley.
We have a 60 fps target at all times , we are targetting zero slowdown.
Optimising early so later on speed is baked in.
The sgdk / xgm2 developer has said he can largely fix this , so that is good news.
The sgdk / xgm2 developer has said he can largely fix this , so that is good news.
Normally playing a PCM SFX uses ~ 260 microseconds, here its taking ~ 4000 microseconds...
Normally playing a PCM SFX uses ~ 260 microseconds, here its taking ~ 4000 microseconds...
What would a couple of other racers do to the frame rate ?
Be great to see .
What would a couple of other racers do to the frame rate ?
Be great to see .
Yes, there literally is a blast in this stage too and some processing , so its not all made up after all haha.
Yes, there literally is a blast in this stage too and some processing , so its not all made up after all haha.
Its 40 frames of animation and uses at most 147 tiles in vram.
It uses a heavily modified SGDK sprite engine.
Its 40 frames of animation and uses at most 147 tiles in vram.
It uses a heavily modified SGDK sprite engine.
Catboss was very hard , much harder than he looks to implement this far. Several animating parts and cant use sprites for all of him as it would lead to sprite overload readily. So hes a combination of Forground + sprites.
Catboss was very hard , much harder than he looks to implement this far. Several animating parts and cant use sprites for all of him as it would lead to sprite overload readily. So hes a combination of Forground + sprites.