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seacloud9.bsky.social
SeaCloud9
@seacloud9.bsky.social
Happy to simplify and create a beautiful experience that people truly love.

Strategic Problem Solver | Digital Innovation Specialist | Bridging Technology, Media, and Science

WebXR, AI, I create stuff that will make your eyes bleed and your heart yearn.
Post 1 (Announcement):🚀 Introducing XRAiAssistant

✨ Describe 3D scenes in natural language
🎯 Professional AI parameter control
📱 Native #iOS performance
🔒 Privacy-first architecture
⚡ Real-time #WebGL #babylonjs #webXR

medium.com/@seacloud9/b...
September 9, 2025 at 1:33 AM
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Meat In the Machine
July 29, 2025 at 1:06 PM
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Did you know that Babylon can easily handle complex skeletons to bring the perfect motion to life in your characters?

playground.babylonjs.com#2D0RWJ

#3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
July 29, 2025 at 5:03 PM
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July 29, 2025 at 3:52 PM
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Speak
July 29, 2025 at 5:33 PM
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"Radial"
vec2 p=FC.xy-r*.5;for(float i,a;i++<7.;o+=.02/(max(a=length(p)/r.y-i*i/5e1,-a*4.)+2./r.y)*smoothstep(0.,.6,cos(a=atan(p.y,p.x)*3.+t*sin(i*i)+i*i))*(1.+sin(a-i+vec4(0,.2,.5,0))));o=tanh(o);
July 29, 2025 at 10:51 PM
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Initial conditions:
m1=13.2 m2=12.9 m3=133.7 (solar masses)
v1x=-1.187 v1y=2.544 v2x=-5.123 v2y=-4.347 v3x=-6.976 v3y=-0.785 (km/s)
x1=7.0 y1=21.0 x2=30.0 y2=21.0 x3=11.0 y3=-15.0 (AU from center)
Music: Nocturne in C-Sharp Minor (Posthumous) – Chopin
July 28, 2025 at 6:20 AM
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We believe that great ideas deserve the right tools. We’re excited to announce the W4 Educational License. This license empowers you to access and use W4 Games Consoles #GodotEngine software for teaching, training, research, and academic development. https://tinyurl.com/Educationalicence
July 28, 2025 at 4:04 PM
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You can design your own custom Lululemon water bottle! Check out the cool experience designed by Spectrum Customizer!

www.spectrumcustomizer.com/casestudy/lu...

#BuiltWithBabylon #3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
July 28, 2025 at 5:02 PM
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"Phosphor 3"
for(float i,z,d,s;i++<8e1;o+=(cos(s+vec4(0,1,8,0))+1.)/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a=normalize(cos(vec3(5,0,1)+t-d*4.));p.z+=5.,a=a*dot(a,p)-cross(a,p);for(d=1.;d++<9.;)a-=sin(a*d+t).zxy/d;z+=d=.1*abs(length(p)-3.)+.07*abs(cos(s=a.y));}o=tanh(o/5e3);
July 28, 2025 at 6:21 PM
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Going to #GodotFest, have an idea for a talk or workshop? They are still looking for some juicy submissions! Also tickets are still available (free for speakers). Plus I may be there with some stickers. 😎

pretalx.godotfest.com/godotfest-25/
GodotFest 25
Schedule, talks and talk submissions for GodotFest 25
pretalx.godotfest.com
July 28, 2025 at 7:19 PM
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Super cool asset-free retro style demo from forum user Pryme8!!! Check it out!

playground.babylonjs.com#JF18C0#49

#3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
July 12, 2025 at 5:02 PM
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"Aquifier"
for(float i,z,d,s;i++<1e2;o+=(cos(.1*i+vec4(0,1,2,0))+2.)/d*z){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a=normalize(cos(vec3(0,2,4)+t-s*.3));p.z+=9.;s=log(length(a=a*dot(a,p)-cross(a,p)))*5.;z+=d=.01+.1*abs(a.x+sin(s/.2-t/.2)*.2);}o=tanh(o/5e4);
July 12, 2025 at 7:19 PM
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I got translucency working on the trees ☀️🌳

Hell yeah, let's stroll!

#GameDev #ProcGen
July 9, 2025 at 5:03 PM
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"Facility"
vec3 p,q;for(float z,d,i,l;l++<3e1;z+=d,o+=.1*pow(d*d*exp(p.yyyy),vec4(.7,.6,.5,1))){p=z*normalize(FC.rgb*2.-r.xyy);p.z-=t;for(q=++p,d=-9.,i=4.;i>.01;i*=.3)d=max(d,min(min(q=i*.7-abs(mod(q+i,i+i)-i),q.y).x,q.z))/(1.+z/3e1),q.zy*=rotate2D(2.);}o=tanh(o*o);
June 15, 2025 at 10:44 PM
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I've written a blog post about my recent WebGPU particle life simulation adventures! It presents the formulas used for the model & explains how it works under the hood: lisyarus.github.io/blog/posts/p...

Below is a gallery of random systems I've found (links to them are in the article) 👇
Particle Life simulation in browser using WebGPU
lisyarus.github.io
May 19, 2025 at 4:14 PM
Reposted by SeaCloud9
There's a lot of noise around AI and code... but this article by Ian Curtis shows what it actually looks like to use it in practice.

Discover the steps needed to build a physics-based character controller with AI, React Three Fiber, Three.js & Rapier: tympanus.net/codrops/?p=9...
May 28, 2025 at 11:14 AM
Reposted by SeaCloud9
"Focus 2"
vec2 p,f=(FC.xy-.5*r).yy/5e2;for(float i=1.;i<16.;i+=1./i)f*=mat2(0,.061,1.413, 0)-.737,o+=vec4(1.-f,2.+f)*fract(dot(cos(round(p=(FC.xy-r*.5+f*i)/(2.-FC.y/r.y)*mat2(8,-6,6,8)/r.y-t*.5)),sin(round(p/.6)+.2*t).yx));o=sqrt(tanh(o/1e2));
May 28, 2025 at 3:52 PM
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Checkout Flock XR! A super fun visual coding experience made by combining Blockly and Babylon.js!

flipcomputing.github.io/flock/

#BuiltWithBabylon #3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
May 28, 2025 at 5:00 PM
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Public Service Announcement! Reactylon is now at version 3.0.0! This awesome platform just keeps on getting better and better!

www.reactylon.com

#builtWithBabylon #3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
May 27, 2025 at 5:03 PM
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"Bits"
for(float i,d,z;i++<1e2;){vec3 p=z*normalize(FC.rgb*2.-r.xyy);p.z-=t;for(d=.4;d<3e1;d+=d)p+=cos(round(p*d)-z*.1).yzx/d;z+=d=length(sin(p.xy))*.1;o+=(cos(z+vec4(6,1,2,3))+1.)/d;}o=tanh(o/5e3);
May 22, 2025 at 1:51 PM
Reposted by SeaCloud9
We tried Bolt.new and built a Daily Coding Challenge Planner with it 🧑‍💻

It's very solid for quick prototypes and exploring ideas. Definitely fun to use, and feels like a nice way to sketch out concepts fast!

Read more: tympanus.net/codrops/2025...

#ai #aicoding #frontend #webdevelopment
May 22, 2025 at 4:26 PM
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A new adventure awaits! 💾

All you have to do is step through the door...

#rpginabox #gamedev #indiedev
May 22, 2025 at 7:50 PM
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Today we’re putting the spotlight on Rogier de Boevé, a name some devs might remember for his mind-blowing portfolio 🪩

From WebGL magic to award-winning collabs, his work shows what’s possible when skill, vision, and code come together.

Read it here: tympanus.net/codrops/?p=9...
May 23, 2025 at 11:05 AM