Scott Petrovic
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scottpetrovic.bsky.social
Scott Petrovic
@scottpetrovic.bsky.social
UI Design & Development, aspiring 3d web developer
Thanks again for the push. I need to remember to tag these things
November 24, 2025 at 4:55 AM
Thanks!
November 24, 2025 at 3:20 AM
Thanks
November 12, 2025 at 4:08 AM
Mesh2motion exports to GLB, which blender supports well.
November 12, 2025 at 4:08 AM
I like this. This is a good idea.
November 9, 2025 at 7:15 PM
Good. Hope people find it helpful.
November 2, 2025 at 2:19 PM
thanks
October 30, 2025 at 9:15 PM
ok. interesting. I probably need to read up more with this stuff with how these platforms work.
October 27, 2025 at 6:12 PM
Thanks. You are better at marketing than I am with all these tags
October 27, 2025 at 5:40 PM
very nice
October 16, 2025 at 3:31 PM
Any help would be great. My animations are pretty bad.
September 24, 2025 at 1:06 PM
can you point me to a link to where you got that file? That almost looks like the origin point for the model is way below the actual mesh
August 23, 2025 at 4:06 PM
I would have to see your mesh to see what is going on. I tried a couple FBX files and they seemed ok. My guess is the origin for the model is maybe in a weird spot. It is usually at 0,0,0
August 21, 2025 at 6:46 PM
That should be ok. Are there issues? Just select all the meshes in Blender and export to a GLB. Then try to import them into Mesh2Motion
August 21, 2025 at 6:44 PM
Yep. Use them however you want.
August 17, 2025 at 4:41 AM
Thanks. This project is pretty new. It might take sone time. A lot of people aren't on this platform too.
August 16, 2025 at 10:02 AM
Thanks
August 13, 2025 at 11:25 AM