Indy Ray
scatteredray.bsky.social
Indy Ray
@scatteredray.bsky.social
Graphics Programmer at Telltale Games. Previously Amazon, LucasFilm and FunBits. he/him.
Despite the industry settling more and more on Unreal. It's never been a better time to build a game studio on internal engines and tools.

With all the open source, and knowledge sharing, Programming Languages, the resources are better than ever!
October 15, 2025 at 3:44 AM
Reposted by Indy Ray
Proud to announce Deviant Legal’s Game Developer’s Guide to Publishing Agreements: a free resource for developers wanting to learn about publishing deals. Publicly accessible, without requiring to provide your data: deviantlegal.com/guide/game-d...
October 8, 2025 at 7:09 AM
Reposted by Indy Ray
I made an anti-AI post on LinkedIn and the people angry or defensive all have Visionary or Founder as their listed role, and everyone agreeing with me has a real job. Amazing how that is.
August 2, 2025 at 11:41 PM
Reposted by Indy Ray
The scam is to conflate everything that computers do (or ever have done) with the current "AI" craze, so that the AI scam tech that nobody wants feels inevitable, rather than a tech bubble run by villains, that needs to crash immediately.
This is an insane thing to write about game development. www.nytimes.com/2025/07/28/a...
July 29, 2025 at 3:38 AM
Reposted by Indy Ray
Know your rights before you hit the streets. Peaceful protest is protected — but only if you know how to protect yourself legally. Read, share, and stay safe.
June 14, 2025 at 4:04 PM
Reposted by Indy Ray
ICE opened their detention center in Newark WITHOUT permission from the city, and in violation of state law.

Mayor Ras Baraka has been fighting to close it down.

RT this to THANK Mayor Baraka!
May 10, 2025 at 12:16 AM
Reposted by Indy Ray
New blog post! "Measuring acceleration structures", in which we will compare BVH costs on various GPU architectures and drivers and attempt to understand the details enough on AMD hardware to make sense of the numbers!

Reposts appreciated :)

zeux.io/2025/03/31/m...
Measuring acceleration structures
Hardware accelerated raytracing, as supported by DirectX 12 and Vulkan, relies on an abstract data structure that stores scene geometry, known as “acceleration structure” and often referred to as “BVH...
zeux.io
April 1, 2025 at 4:49 AM
Hey everyone! My talk on how we approach NPR rendering in @unrealengine.bsky.social at Telltale Games that I gave at the Graphics Programming Conferences is posted: www.youtube.com/watch?v=VoUJ...
NPR Light Rendering at Telltale
YouTube video by Graphics Programming Conference
www.youtube.com
May 2, 2025 at 6:56 PM
Ya'll, don't use PlasticSCM / Unity VCS, They really are trying to take a bad VCS, and make it even less useful. Their forum links aren't even working anymore: forum.plasticscm.com/topic/3387-m...
Topics tagged unity-version-control
Topics tagged unity-version-control
forum.plasticscm.com
May 2, 2025 at 6:53 PM
I finally discovered the exact voice of my inner thoughts about tech: you can listen to @edzitron.com's 'Better Offline' linktr.ee/betteroffline
betteroffline - Listen on Spotify - Linktree
View betteroffline’s Linktree. Listen to their music on Spotify here.
linktr.ee
January 5, 2025 at 6:26 PM
After the Tornado warning this morning, the clouds just have a bit of a 'look' to them this morning.
December 14, 2024 at 3:47 PM
Well that's good news... Wasn't expecting to have to worry about a tornado when the phones started blaring at 6 am this morning.
December 14, 2024 at 2:28 PM
If you're at GPC, I'm giving a talk about NPR Light rendering at Telltale Games in @unrealengine.bsky.social. Come check it out: www.graphicsprogrammingconference.nl#npr-light-re...
Graphics Programming Conference
Graphics Programming Conference (GPC) is a new, international conference for real-time and interactive graphics programming.
www.graphicsprogrammingconference.nl
November 12, 2024 at 12:17 PM