Think about that "nya!". Then think about how the voice actor *really* hammed up the cat act for that part. Then think about how they do this for *every single line* of this character's dialog.
November 8, 2025 at 7:16 PM
Think about that "nya!". Then think about how the voice actor *really* hammed up the cat act for that part. Then think about how they do this for *every single line* of this character's dialog.
Well, tonight I figured out how they did it for this game, and now I get to fix that old code. The comments I wrote explain it a little bit more, but without this, sound files that get extracted from the game could play back at the wrong frequency - too slow or fast.
November 7, 2025 at 5:33 AM
Well, tonight I figured out how they did it for this game, and now I get to fix that old code. The comments I wrote explain it a little bit more, but without this, sound files that get extracted from the game could play back at the wrong frequency - too slow or fast.
Code running inside the stack page, using JSR to self-modify the currently executing instruction, is one of the most insane things I've been informed you could do on the 6502
November 5, 2025 at 3:38 PM
Code running inside the stack page, using JSR to self-modify the currently executing instruction, is one of the most insane things I've been informed you could do on the 6502
A major chord is a consistent > shape regardless of key. A minor chord is a consistent < shape. It can light up the scale for you, calling to your attention where the tonic is, and this can guide the chords you play. But you can deviate; the key bed is chromatic. It just made sense.
October 24, 2025 at 9:19 PM
A major chord is a consistent > shape regardless of key. A minor chord is a consistent < shape. It can light up the scale for you, calling to your attention where the tonic is, and this can guide the chords you play. But you can deviate; the key bed is chromatic. It just made sense.