Find them here! http://discord.gg/f3caRnHfCG
anyway my VRC shaders have light volume support now you should try it :) (its free btw?!)
anyway my VRC shaders have light volume support now you should try it :) (its free btw?!)
I wrote an entire shader compatibility layer (which I might release separately sometime) to allow any shader to easily work across different unity render pipelines, and it is WORKING!
also I reworked my LTCGI integration a bit :3
Available RIGHT NOW :3
I wrote an entire shader compatibility layer (which I might release separately sometime) to allow any shader to easily work across different unity render pipelines, and it is WORKING!
also I reworked my LTCGI integration a bit :3
Available RIGHT NOW :3
Available now :)
Available now :)
Here's a selection of all the different kinds of possibilities you can achive with my shader currently, reflective and otherwise!
All from just a small set of straightforward settings :)
Here's a selection of all the different kinds of possibilities you can achive with my shader currently, reflective and otherwise!
All from just a small set of straightforward settings :)
Most notably it includes LTCGI support and editor material property groups, but there's been a bunch of small fixes and improvements too :)
Most notably it includes LTCGI support and editor material property groups, but there's been a bunch of small fixes and improvements too :)
No special configuration needed, just a single checkbox to enable it, and it automatically supports most of my regular lighting effect settings :)
No special configuration needed, just a single checkbox to enable it, and it automatically supports most of my regular lighting effect settings :)
Also let you name the sync groups so that you can actually know what one you have open :)
Also let you name the sync groups so that you can actually know what one you have open :)
If any of you VRC folk wanna hang out and/or introduce me to more frens, send me a message :3
If any of you VRC folk wanna hang out and/or introduce me to more frens, send me a message :3
if anyone has any idea how to stop the compiler from exploding randomly i would love to know..
if anyone has any idea how to stop the compiler from exploding randomly i would love to know..
I couldn't quite fit them all here since bluesky only allows 1 minute clips, but I have a longer clip up on youtube and tiktok :)
#vrchat #shaders
Due to my outline technique, I have to hide parts of outlines that are too close to the camera anyway, and extending how far away that happens from does sorta solve your problem.
Is this close enough to what you want?
Due to my outline technique, I have to hide parts of outlines that are too close to the camera anyway, and extending how far away that happens from does sorta solve your problem.
Is this close enough to what you want?
There's no models or meshes here, only a pixel shader and code creating an audioreactive experience.
There's no models or meshes here, only a pixel shader and code creating an audioreactive experience.
You can have standard soft falloff as normal, or you can give even the lights themselves toon banding and hard edges, for a fully-toon style!
You can have standard soft falloff as normal, or you can give even the lights themselves toon banding and hard edges, for a fully-toon style!
For my new VRC toon shader, I took the standard cheap & messy technique, and managed to develop some significant improvements to it - take a look!
For my new VRC toon shader, I took the standard cheap & messy technique, and managed to develop some significant improvements to it - take a look!
It's not the most obvious thing from the outside, but getting it working this well was the biggest struggle when making the shader.
It's not the most obvious thing from the outside, but getting it working this well was the biggest struggle when making the shader.
This is probably the single most unique thing my shader currently has, and it's what really allows it to look incredible.
This is probably the single most unique thing my shader currently has, and it's what really allows it to look incredible.
It's designed to be super easy to use and look incredible, and it would be amazing if you checked it out!
ko-fi.com/sakurashaders
It's designed to be super easy to use and look incredible, and it would be amazing if you checked it out!
ko-fi.com/sakurashaders