Amateur Romhacker, co-author of the Kid Icarus Randomizer, Retro Enthusiast, Porter of NES games to SNES
https://ko-fi.com/rumbleminze
For LifeForce I updated the image in the options screen.
And finally, in Kid Icarus I finally fixed the bug where sprites weren't properly going behind BG tiles:
For LifeForce I updated the image in the options screen.
And finally, in Kid Icarus I finally fixed the bug where sprites weren't properly going behind BG tiles:
Huge shoutouts to Bizqwit for original NES hack, it make this game so much more polished and approachable.
I'll drop some details in replies here; the hack is available here:
mega.nz/folder/g5Jl1...
or
archive.org/details/cast...
Huge shoutouts to Bizqwit for original NES hack, it make this game so much more polished and approachable.
I'll drop some details in replies here; the hack is available here:
mega.nz/folder/g5Jl1...
or
archive.org/details/cast...
I'm in the middle of tackling attributes, which control the palettes the BG tiles use. It's one of the more complicated undertakings in the ports, but it's coming along nicely! Here's a couple minutes of footage of the beginning of the game.
I'm in the middle of tackling attributes, which control the palettes the BG tiles use. It's one of the more complicated undertakings in the ports, but it's coming along nicely! Here's a couple minutes of footage of the beginning of the game.
The rest of the game is all in Japanese.
The rest of the game is all in Japanese.
We'd have to rewrite a bunch of logic to force Simon sprites to the front of the sprite list.
We'd have to rewrite a bunch of logic to force Simon sprites to the front of the sprite list.
1/n
1/n
* Added option to use R for subweapon attack and X/A for swap
Available at the same links as the main post.
* Added option to use R for subweapon attack and X/A for swap
Available at the same links as the main post.