👾Presidente de @videoxogo.gal
🌤️Co-creador de AtlanticGamesConference
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Comunicado sobre mi relación con Atlantic Games Conference.
Comunicado sobre mi relación con Atlantic Games Conference.