Richard Whitelock
rpgwhitelock.bsky.social
Richard Whitelock
@rpgwhitelock.bsky.social
Game artist in the UK with over two decades experience in game development, technical art, environments, lighting & FX. 🕹️Flock, Frozen Synapse 2, Quiet as a Stone, AllSky. 🌅 I love making atmospheric and evocative worlds.

richardwhitelock.com
Totally! Same same.
September 1, 2025 at 10:44 PM
Ok I’ve actually read it now. Superb advice all around!
June 6, 2025 at 7:01 PM
Is it about me?
June 6, 2025 at 5:13 PM
Worked on and released : 20

I'm struggling to think of any that were fully in production and then cancelled... so unreleased : 0? Seems very lucky.

However in between all of those are various internal studio prototypes/pitches that didn't go anywhere. Plus many personal prototypes that I shelved.
November 29, 2024 at 11:13 PM
The thumbnails are the worst crops. Please don't make me add borders.
November 28, 2024 at 4:18 PM

A nice review of Quiet as a Stone. medium.com/@tophatmuffi...

I certainly know it's not everyone's cup of tea, that is absolutely fine, but I was still always surprised at just how many reviewers seemed to 'get it'.
November 27, 2024 at 6:58 PM
Thank you for putting this together.

I also seem to still be in the UK :)
November 24, 2024 at 8:02 PM
noclip is gold. Love to explore the DS games.
November 22, 2024 at 12:28 PM
Adding a link to the other thread where I talk a little more about what it could do : bsky.app/profile/did:...
Still have it on my todo list to write up a detailed proposal for this procedural vertex painting feature I prototyped in Unity.

Would be great to have in-engine, not just for extremely low spec retro 3D games but primarily for #techart vertex colour manipulation.

#godot #gamedev #godotengine
A while ago I made a little Unity tool for doing procedural vertex painting (and by extension, lighting). The basic idea is that you can stack 'vertex brushes' like Photoshop layers and push their output to the object's vertex channels. Not really sure what to do with yet it but I enjoy it.
November 22, 2024 at 11:14 AM
How about Art Park?
November 21, 2024 at 11:14 PM
Oh I have fond memories of Max Payne 1. Great atmosphere and lighting!
November 17, 2024 at 11:52 PM
Thank you :)
November 17, 2024 at 11:48 PM