richardwhitelock.com
I'm struggling to think of any that were fully in production and then cancelled... so unreleased : 0? Seems very lucky.
However in between all of those are various internal studio prototypes/pitches that didn't go anywhere. Plus many personal prototypes that I shelved.
I'm struggling to think of any that were fully in production and then cancelled... so unreleased : 0? Seems very lucky.
However in between all of those are various internal studio prototypes/pitches that didn't go anywhere. Plus many personal prototypes that I shelved.
A nice review of Quiet as a Stone. medium.com/@tophatmuffi...
I certainly know it's not everyone's cup of tea, that is absolutely fine, but I was still always surprised at just how many reviewers seemed to 'get it'.
A nice review of Quiet as a Stone. medium.com/@tophatmuffi...
I certainly know it's not everyone's cup of tea, that is absolutely fine, but I was still always surprised at just how many reviewers seemed to 'get it'.
I also seem to still be in the UK :)
I also seem to still be in the UK :)
Would be great to have in-engine, not just for extremely low spec retro 3D games but primarily for #techart vertex colour manipulation.
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