Richard Whitelock
rpgwhitelock.bsky.social
Richard Whitelock
@rpgwhitelock.bsky.social
Game artist in the UK with over two decades experience in game development, technical art, environments, lighting & FX. 🕹️Flock, Frozen Synapse 2, Quiet as a Stone, AllSky. 🌅 I love making atmospheric and evocative worlds.

richardwhitelock.com
I’m all setup to spend the next autumn to spring in Tokyo once again. I’ll be busy doing a lot of gamedev work but will certainly be hoping to spend some time at TokyoIndies or any gamedev related meet-ups / cowork spaces I can find!
September 1, 2025 at 3:05 PM
A freezing, flooded and foggy day permeated by a wonderful sunset.
November 28, 2024 at 4:17 PM

A nice review of Quiet as a Stone. medium.com/@tophatmuffi...

I certainly know it's not everyone's cup of tea, that is absolutely fine, but I was still always surprised at just how many reviewers seemed to 'get it'.
November 27, 2024 at 6:58 PM
💀 QRP with your skull art! 💀

Oh a reason to post something from the painting course I did. So many pictures of skulls..

Now I just need a 'QRP your portraits / vegetable still life art'.
November 25, 2024 at 3:26 PM
A year or so ago I went on an exhausting but wonderful trek up Mt.Takao near Tokyo. It won't be quite the same but I'll try and manage a walk into Oxford today.
November 20, 2024 at 8:58 AM
I was hoping to experience some good snow in Kyoto but I only saw a few brief flurries. Whereas I saw on the news that Tokyo was getting blanketed just after I left!
November 17, 2024 at 11:47 PM
Oxford snows.

Looking forward to more this year and hoping to have the energy to make the most of it.
November 17, 2024 at 11:38 PM
November 16, 2024 at 1:23 PM
Various attempts to document past UK consumer games events during my downtime.
November 16, 2024 at 1:19 PM
The first music program I used.

Fast Tracker II. I mainly used it for listening rather than creating but it was fun to mess with. Net access was limited so I relied on an awesome 4 CD MOD file compilation I bought on mail order! I didn't (try) to make music properly until the Reason/Ableton years.
November 14, 2024 at 11:06 AM
The first 3D program I used.

This was the in-house software at University. "CGAL"! It was almost entirely CLI & script driven. Wireframe viewport only! We used to exchange useful scripts around class and I think we were the last 2nd year class to use it. We switched to Maya 1.0 in our 3rd year!
November 13, 2024 at 12:38 PM
Shinjuku in Autumn.
November 13, 2024 at 9:03 AM
The first digital art program I used.

I wanted Deluxe Paint on the Amiga, but had to make do with this. It's Paintspa on an RM Nimbus PC we briefly had at home. I would copy art from games magazines using it, saved in some presumably unreadable format on a long lost floppy disk.
November 12, 2024 at 1:48 PM
During my time in Japan I went to a lot of retro games stores, they are fun (if cramped!) to casually browse. But I resolved to only buy one game and it was the above!
I love the art, the music and the feeling it has of being on a long trip across the country.
November 7, 2024 at 1:26 PM
Alternate option was...
November 7, 2024 at 10:43 AM
I grew up on these streets
November 7, 2024 at 10:39 AM
It has been one year to the day since I found Street Fighter 2 eye drops in a Tokyo pharmacy. #目 #hadouken
October 21, 2024 at 10:44 AM
Even though they are in a relatively boring, more industrial area of Kyoto, you feel like you have to walk past them at least. This building in particular is right next to a scrap metal reclamation site and a garage. Which reassuringly reminded me of a lot of UK games studios I've been to.
October 18, 2024 at 11:02 AM
Our flock of heroes glide through the mushroom forest at sunset. YOU too can do this : store.steampowered.com/app/1472930/...
October 17, 2024 at 9:08 PM
This even earlier version was much more of an MGS-like.
No weapons, just stealthily sneaking around in a green & amber world as though from a retro-futuristic drone's eye view.
October 17, 2024 at 5:23 PM
Let us climb the shaky ladder, up to the prototype shelf once more.

This time it is top down retro CRT stealth shooter. I wanted to really evoke the same mood I felt on that first level of Metal Gear Solid where you 'infiltrate' an area, and then repeat that feeling for the rest of the game.
October 17, 2024 at 3:00 PM
This is an old test of the Houdini->Unity version. The environment mesh (and fx like the wind streams) are from Houdini. The env lighting is vertex lit via a single channel which is then used as an input on a script configurable gradient texture. (The torch is a Unity point light setup) #techart
October 9, 2024 at 12:01 PM
Most recently I worked on the wonderful Flock with Hollow Ponds and Annapurna Interactive.
I handled technical art, lighting, materials and FX.
One of my aims was to help create an atmospheric and beautiful world that also stayed true to Richard Hogg’s fantastic designs.
October 8, 2024 at 3:21 PM
I am a UK based games artist with over two decades experience in art direction, technical art, environments, lighting & FX.

I love making atmospheric and evocative worlds!

#PortfolioDay
October 8, 2024 at 3:19 PM
Looking at plane tickets once again...
September 25, 2024 at 7:43 PM