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rp.wtf
rihards paskausks
@rp.wtf
dev at Color Gray Games. The Rise of the Golden Idol is out!!

working on a little horror game on my free time. write occasionally on https://rp.wtf
Now this is the cool nerd stuff I came here for.

From Jaanus Jaggo “Raytracing is simple for 2D games!”

#godotfest
November 12, 2025 at 11:15 AM
In 25 minutes I’m coming out of the Ballsaal as an art director.

#godotfest
November 12, 2025 at 10:36 AM
#godotfest has all kinds of crazy shit like people putting godot scenes as wallpapers for the lulz
November 11, 2025 at 2:31 PM
Godot
November 11, 2025 at 7:56 AM
SilvanaBanana, wherever you are at the moment, I hope that someone gifts you your favorite ice cream!

In my case, I was scratching my head why "_unhandled_input()" didn't do anything. Turns out, for a dynamically attached script, even if the method is defined, processing is disabled.
November 7, 2025 at 1:28 PM
well, discord, I think you're the one who needs a passkey or something for more security.
October 9, 2025 at 8:31 PM
had to hotfix my discover feed.

(mine's peoplemaking.games/@rp by the way)
October 8, 2025 at 10:28 PM
I think you're overcomplicating things here. Here's how I'd do it:
October 3, 2025 at 8:06 AM
Just tried this. Really fast (0,04s) on a ~800 line file on my machine!

This could be our Prettier equivalent. Basically run-and-forget as a pre-commit/on-save hook. Love that you can set it to respect the function order as defined in the official style guide!

nvim setup instruction in screenshot.
September 23, 2025 at 10:53 AM
Actually, "Screamer" is also kinda already taken. 😄
September 18, 2025 at 7:05 PM
Today I learned that you can use the "editor" feature tag to have project settings' overrides that will only take effect when you launch the game from the editor.

#godot #godotengine
September 17, 2025 at 11:59 AM
Roll credits on Call of the Void.

A must-play Quake 2 Remastered mod which wonders out loud - what if Quake 1 + Quake 2?
September 13, 2025 at 12:02 AM
Spent a lot of time on the weekend in TrenchBroom. Definitely looking forward to adapt it in my godot workflows as well - func_godot is a fantastic plugin!

This is the first "map" i made.

(not pictured are the first three attempts of making that bridge lol)
September 9, 2025 at 2:25 PM
i have acquired the most important software engineering text of the 21st century.
September 4, 2025 at 10:09 AM
If you happen to be in Riga, Latvia - Color Gray Games’ own Ernests Kļaviņš opened a little Golden Idol art expo in gallery “Alma”!
August 23, 2025 at 7:22 AM
i love bluesky.
August 20, 2025 at 4:31 PM
I promise whatever I happen to be working on next will, hopefully, run better, because I just found out that Godot has custom iterators!

#godotengine #godot
July 15, 2025 at 6:27 PM
June 30, 2025 at 9:17 PM
This is how it feels like, reading some people's reactions to Godot's new sponsor.

#godot #godotengine
June 26, 2025 at 12:56 PM
June 18, 2025 at 12:00 PM
On last Thursday, months of preparation concluded in a wonderful show - the 5 year anniversary of the Linda Garanča vocal studio, which I had the honor being a part of.

Pic shot by either Ilze Berga or Nils Jaunsubrēns.
June 17, 2025 at 10:19 AM
The urge to get back into drums has boiled over.
May 31, 2025 at 12:47 PM
average indie dev be like
May 30, 2025 at 8:17 AM
I've acquired physical argent energy.
May 19, 2025 at 3:05 PM
Had the opportunity to start the morning by pressing "Play" at a local artist single's presentation!

(you can see the official video of the track here www.youtube.com/watch?v=n596...)
May 7, 2025 at 8:59 AM