Brooks Barber
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rollplusfun.bsky.social
Brooks Barber
@rollplusfun.bsky.social
Tabletop game designer - mostly historical but not always. Designer of Sykes-Picot from Hollandspiele. Forthcoming games Spindletop and Painkillers.
Big yikes
November 27, 2025 at 7:35 PM
Games: Agency as Art

Cardboard Ghosts

Paper Time Machines
November 27, 2025 at 7:33 PM
Thank you Dan, for giving it the thoughtfulness and respect it deserves, both in the playing and the processing of it. Our hobby is better for having its games in your hands.
November 25, 2025 at 6:52 AM
Giant tubs of differently flavored popcorns. Maybe a sampler of Ferrero Rocher if you’re fancy. The popcorn is not universally observed but it’s common I think.
November 23, 2025 at 11:46 PM
Ugh this is the worst. I hope they get trolled hard
November 22, 2025 at 1:39 AM
I’m way behind then…I guess I should step it up
November 22, 2025 at 12:08 AM
Left
November 19, 2025 at 6:43 PM
I’m halfway through and just got to the line, “Oh this smug little bitch, here we fucking go.” And I just know this second half is going to be even better than the first half. Loving it so far.
November 16, 2025 at 11:41 PM
Lovely to hear, as I am NOT particularly adept at graphic design or the visual arts in any way.
November 13, 2025 at 11:13 PM
Thanks, as always, for writing about my game! I'm honored to be included in the recap of your day o' drugs. And thanks again for getting up early on a Saturday! Much appreciated.
November 13, 2025 at 10:24 PM
Sweet! Get it on Friday! Let me know what you think!
November 13, 2025 at 1:03 AM
If the designer has specific questions, great! Focus on those for sure. If not, then a more general feedback is warranted. Either way, I think rooting it in your individual player experience is best, rather than making generalizations.
November 12, 2025 at 4:29 PM
More than anything, I am grateful for the welcoming nature of the community @sdhistcon.bsky.social has built. I am relatively new to the historical gaming space, but I have been greeted with open arms and encouraged to pursue design and included in all kinds of interesting discussions.
November 11, 2025 at 7:29 PM
And then there are the people! I got to see friends I've made over the past two years, and to spend good time in conversation with them. I got to meet several new folks, and to deepen more casual relationships further. I ate good food and drank good booze and generally had a great time.
November 11, 2025 at 7:29 PM
The other seminar was a collection of experienced designers discussing how they approach randomness in their historical models, and their general approach to different design problems. It was enlightening to hear them discuss specific examples of design challenges they've solved over the years.
November 11, 2025 at 7:29 PM
Beyond the games, SDHistCon also offers seminars on various topics. I attended two of them, and both were excellent! One was on co-designing and how various folks approach that kind of collaboration. I have recently started two co-design relationships, so this panel was particularly helpful for me!
November 11, 2025 at 7:29 PM