rogual
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rogual.bsky.social
rogual
@rogual.bsky.social
Still makin' games.
Ambient occlusion can be a nice quick win. Here's my game before and after AO:

(This isn't SSAO or anything fancy, it's just done with decals)
February 12, 2024 at 7:00 PM
Couple of pics from the recent Blackshift “lore update” for #ScreenshotSaturday.

Until now, Blackshift has been pretty abstract, but now interested players can hunt for lore tablets to learn more about the game world.

#indiegames #puzzlegames #gamedev
February 10, 2024 at 1:55 PM
1. Steam sales

If you haven't participated in a Steam sale, try it! There are themed sales that your game has to fit in with, but also unthemed seasonal sales like the Winter Sale where anything goes.

YMMV, but I've found this to be a good way to get a revenue boost for a couple of weeks.
February 10, 2024 at 12:01 PM
A thread on what's worked for me, #GameDev marketing-wise.

(My most popular Steam game is sitting at 25 reviews, so take this for what it's worth)
February 10, 2024 at 11:58 AM
I did a 25% discount on Hapland Trilogy for the 2023 autumn sale and revenue did this (rightmost spike):
February 10, 2024 at 11:31 AM
With Bsky now being open, quote an image to promote yourself! #GameDev
February 9, 2024 at 11:21 AM
February 7, 2024 at 3:25 PM
Anyone else noticed Google has decided Wiktionary is now called "Wikipedia"?
February 7, 2024 at 12:25 PM
The other thing I released semi-recently is Hapland Trilogy, which you might enjoy if you liked those infuriating Flash puzzles from the 2000s that didn't give you any help or tell you what to do. It's on Steam.
February 7, 2024 at 10:31 AM
Recently released a big update for my puzzle game Blackshift.

It adds some lore and some super hidden post-game stuff.
February 7, 2024 at 10:27 AM