akai gaming
@redka.bsky.social
3d/2d artist, game development enthusiast and balatro mod maker | she/they/it | mdni
Featuring works made for @oddnessahoy.bsky.social and @amydea.bsky.social !
October 23, 2025 at 2:02 AM
Featuring works made for @oddnessahoy.bsky.social and @amydea.bsky.social !
didnt realize i had to click the lil gear icon in chat to set it to everyone, my bad
October 23, 2025 at 1:28 AM
didnt realize i had to click the lil gear icon in chat to set it to everyone, my bad
oh bleugh, should be good now
October 23, 2025 at 1:27 AM
oh bleugh, should be good now
i'd say if you contact me over Discord or here you can still show me what you'd like and I'll definitely pencil you in for batch 2 c:
October 22, 2025 at 11:51 PM
i'd say if you contact me over Discord or here you can still show me what you'd like and I'll definitely pencil you in for batch 2 c:
oh sorry give me 1 second then!
October 22, 2025 at 3:16 PM
oh sorry give me 1 second then!
Also by using Pollip Heart with Cogflies you can easily take out Bloatroaches in Bilewater, making the platforming a lot less tense and allowing you to learn the layout of the area in less stressful conditions
September 12, 2025 at 4:53 AM
Also by using Pollip Heart with Cogflies you can easily take out Bloatroaches in Bilewater, making the platforming a lot less tense and allowing you to learn the layout of the area in less stressful conditions
The exception to this rule are the round bile insects in Bilewater - those hellspawns respawn mere seconds after being killed - they're a pretty nice source of silk as a result of that, but meandering on them is punished pretty heavily, especially if you find yourself in a room with more than 2
September 12, 2025 at 4:51 AM
The exception to this rule are the round bile insects in Bilewater - those hellspawns respawn mere seconds after being killed - they're a pretty nice source of silk as a result of that, but meandering on them is punished pretty heavily, especially if you find yourself in a room with more than 2
This is partially true, Silksong has two types of enemy respawns - the basic enemies that drop only shards, which respawn when you leave and re-enter the room, and the "sentient" enemies which drop rosaries upon death - those respawn when you save at a bench
September 12, 2025 at 4:44 AM
This is partially true, Silksong has two types of enemy respawns - the basic enemies that drop only shards, which respawn when you leave and re-enter the room, and the "sentient" enemies which drop rosaries upon death - those respawn when you save at a bench
Also having Hornet's full set of movement lets you circumvent the grand majority of mobility issues you might experience in Sinners and the Citadel
September 12, 2025 at 4:43 AM
Also having Hornet's full set of movement lets you circumvent the grand majority of mobility issues you might experience in Sinners and the Citadel
For those more enemy and obstacle dense areas I generally tend to lose enemy aggression by going to an adjacent room that's not on my route just for a second - engaging in combat during a time-sensitive quest is just as bad as running away imo, and the placement of rooms makes it easy to lose them
September 12, 2025 at 4:39 AM
For those more enemy and obstacle dense areas I generally tend to lose enemy aggression by going to an adjacent room that's not on my route just for a second - engaging in combat during a time-sensitive quest is just as bad as running away imo, and the placement of rooms makes it easy to lose them
Greymoor and the very limited subsection of Bilewater you cross on the way are the simplest points in the chain, with enemies that are pretty avoidable - you don't even have to deal with Stilkins or those round bile insects
The two major tension points in the chain are Sinners Road & Citadel
The two major tension points in the chain are Sinners Road & Citadel
September 12, 2025 at 4:35 AM
Greymoor and the very limited subsection of Bilewater you cross on the way are the simplest points in the chain, with enemies that are pretty avoidable - you don't even have to deal with Stilkins or those round bile insects
The two major tension points in the chain are Sinners Road & Citadel
The two major tension points in the chain are Sinners Road & Citadel
I personally found Courier's Rasher to be a pretty satisfying quest in the end - I went to the Citadel through Greymoor -> Sinner's Road -> Bilewater -> Exhaust Organ -> Grand Bellway, and I have some thoughts on each step of the way, but it's 100% possible to do it hitless
September 12, 2025 at 4:32 AM
I personally found Courier's Rasher to be a pretty satisfying quest in the end - I went to the Citadel through Greymoor -> Sinner's Road -> Bilewater -> Exhaust Organ -> Grand Bellway, and I have some thoughts on each step of the way, but it's 100% possible to do it hitless