Currently crafting pixels for #RealmsOfAncardia, an epic #roguelike adventure spanning (and simulating!) entire continents.
ravenmore.itch.io/strategy-gam...
They're now *free*.
Didn't get much traction in asset stores, the 10$ price tag also didn't make me feel great.
With that in mind, I'd rather they be useful and bring joy rather than gather dust.
#gamedev #indiedev #gameart #assets
Idea is to have weapons on the sprite change depending on what you're holding. Currently there are 20+ weapon types, and they all have their "hold in hand" miniature versions.
#RealmsOfAncardia by @brannalbin.bsky.social
Idea is to have weapons on the sprite change depending on what you're holding. Currently there are 20+ weapon types, and they all have their "hold in hand" miniature versions.
#RealmsOfAncardia by @brannalbin.bsky.social
Definitely want more movement for the monsters, it's a good start.
Good thing is that there's no purely visual tile logic, to keep it simple
Also this time I'm not falling for the GIF trap ;) MP4 power!
#gamedev #indiedev
Definitely want more movement for the monsters, it's a good start.
Good thing is that there's no purely visual tile logic, to keep it simple
Also this time I'm not falling for the GIF trap ;) MP4 power!
#gamedev #indiedev
The 3rd row is what makes it in-game. They're not the best looking, but they fit the theme better.
Last row are mini-icons that will be added to the font spritesheet
#gamedev #indiedev #gameart #roguelike #rpg
The 3rd row is what makes it in-game. They're not the best looking, but they fit the theme better.
Last row are mini-icons that will be added to the font spritesheet
#gamedev #indiedev #gameart #roguelike #rpg
Doing some more portraits for #RealmsOfAncardia #roguelike #rpg Mostly exporting. Bit of UI work after that.
There's a certain elegance to 1bit art that I'm starting to appreciate.
Doing some more portraits for #RealmsOfAncardia #roguelike #rpg Mostly exporting. Bit of UI work after that.
There's a certain elegance to 1bit art that I'm starting to appreciate.
The gleam is way overboard, maybe we'll skip that ;)
I've written the description myself, I'm not sure if that's what they'll look like in the full game.
Different guards depending on the ruling body (literally! :D)
The gleam is way overboard, maybe we'll skip that ;)
I've written the description myself, I'm not sure if that's what they'll look like in the full game.
Different guards depending on the ruling body (literally! :D)
#gameart #sketchbook #art #digitalart #gameart
#gameart #sketchbook #art #digitalart #gameart
#gamedev #indiedev #gameart #roguelike #rpg
#gamedev #indiedev #gameart #roguelike #rpg
I've been sitting on this since last week, almost forgot to post.
Character portrait creation concept for @brannalbin.bsky.social 's #RealmsOfAncardia
It may not end up looking that way, but it's a sweet idea anyway ;) #roguelike #rpg #pixelart
I've been sitting on this since last week, almost forgot to post.
Character portrait creation concept for @brannalbin.bsky.social 's #RealmsOfAncardia
It may not end up looking that way, but it's a sweet idea anyway ;) #roguelike #rpg #pixelart
Posting will slow down a little with these updates as we currently work on many internal things that are not that exciting to report. Stay tuned nonetheless.
#roguelike #programming
Posting will slow down a little with these updates as we currently work on many internal things that are not that exciting to report. Stay tuned nonetheless.
#roguelike #programming
In the weeds today, composing UI, breaking it down into tasks.
@brannalbin.bsky.social 's #RealmsOfAncardia progressing nice and consistent.
#gamedev #inidedev #gameart #roguelike #rpg
In the weeds today, composing UI, breaking it down into tasks.
@brannalbin.bsky.social 's #RealmsOfAncardia progressing nice and consistent.
#gamedev #inidedev #gameart #roguelike #rpg
Quick example of @brannalbin.bsky.social 's #RealmsOfAncardia character portrait system in all it's glory, including the usual (and unusual) #rpg #roguelike cast of races
Yes, colors are editable.
#gamedev #indiedev #gameart #pixelart
Quick example of @brannalbin.bsky.social 's #RealmsOfAncardia character portrait system in all it's glory, including the usual (and unusual) #rpg #roguelike cast of races
Yes, colors are editable.
#gamedev #indiedev #gameart #pixelart
Here's a prototype portrait creator for @brannalbin.bsky.social 's #RealmsOfAncardia
Very oldschool UI :) It's on itch...but unlisted...is anyone even interested in trying it?
#roguelike #rpg #gamedev #indiedev #pixelart
Have a great weekend everyone!
Here's a prototype portrait creator for @brannalbin.bsky.social 's #RealmsOfAncardia
Very oldschool UI :) It's on itch...but unlisted...is anyone even interested in trying it?
#roguelike #rpg #gamedev #indiedev #pixelart
Have a great weekend everyone!
Was moving house last week so pardon the lack of usual updates.
This week in #RealmsOfAncardia from @brannalbin.bsky.social : UI and Character generation. And portraits =)
Yes, with color and hair/beard styles eventually!
#roguelike #rpg #gamedev #pixelart
Was moving house last week so pardon the lack of usual updates.
This week in #RealmsOfAncardia from @brannalbin.bsky.social : UI and Character generation. And portraits =)
Yes, with color and hair/beard styles eventually!
#roguelike #rpg #gamedev #pixelart
*Jupiter Hell Classic* packs procedural levels, explosive weapons, and brutal tactical combat.
Early Access starts NOW!
store.steampowered.com/app/3126530/...
*Jupiter Hell Classic* packs procedural levels, explosive weapons, and brutal tactical combat.
Early Access starts NOW!
store.steampowered.com/app/3126530/...
Tweaking colors a bit, aiming for a darker atmosphere and making sure the interesting parts are clearly legible.
After that, more UI pixels, as required.
#gamedev #indiedev #gameart #realmsofancardia #roguelike #rpg
Tweaking colors a bit, aiming for a darker atmosphere and making sure the interesting parts are clearly legible.
After that, more UI pixels, as required.
#gamedev #indiedev #gameart #realmsofancardia #roguelike #rpg
Pixelling monsters today for #RealmsOfAncardia. And to illustrate - an oldschool way of keeping track of sprites. Config file for beings has ~300 entries. Gods have mercy on us @brannalbin.bsky.social
#gamedev #indiedev #gameart #roguelike #rpg
Pixelling monsters today for #RealmsOfAncardia. And to illustrate - an oldschool way of keeping track of sprites. Config file for beings has ~300 entries. Gods have mercy on us @brannalbin.bsky.social
#gamedev #indiedev #gameart #roguelike #rpg
All good here. Pixelling some things today, and in the meantime enjoying @brannalbin.bsky.social 's cheat menu.
Definitely some life-changing cheats here :-0
#roguelike #rpg #gamedev #indiedev #gameart
Pardon the experimental color pixels.
All good here. Pixelling some things today, and in the meantime enjoying @brannalbin.bsky.social 's cheat menu.
Definitely some life-changing cheats here :-0
#roguelike #rpg #gamedev #indiedev #gameart
Pardon the experimental color pixels.
Reluctant to ask because it smells of engagement fishing, but I'm stuck in my own head about this...
Do you prefer prettier pixels like on the left, or more gameplay with a simplified look?
#roguelike #gamedev #indiedev #gameart #rpg
Reluctant to ask because it smells of engagement fishing, but I'm stuck in my own head about this...
Do you prefer prettier pixels like on the left, or more gameplay with a simplified look?
#roguelike #gamedev #indiedev #gameart #rpg
All good over here! Preparing for a move and starting a week of graphical work with something great from @brannalbin.bsky.social
The world of Ancardia is now a globe :D
#gamedev #indiedev #roguelike #rpg #math #monogame #gameart #pixelart
(ignore the stupid text log)
And thanks once more to @zenorogue.bsky.social for the original implementation idea in bsky.app/profile/zeno... and to @ravenmore.pl for suggesting to use this in #RealmsOfAncardia.
All good over here! Preparing for a move and starting a week of graphical work with something great from @brannalbin.bsky.social
The world of Ancardia is now a globe :D
#gamedev #indiedev #roguelike #rpg #math #monogame #gameart #pixelart
Lots of boring UI things this week, but I did manage to take a look at a more realistic Ancardian map for @brannalbin.bsky.social
Wanted it to feel more like a real place...
Have a great weekend! =)
#rpg #roguelike #gamedev #indiedev #gameart
Lots of boring UI things this week, but I did manage to take a look at a more realistic Ancardian map for @brannalbin.bsky.social
Wanted it to feel more like a real place...
Have a great weekend! =)
#rpg #roguelike #gamedev #indiedev #gameart
Realms of Ancardia continues, meanwhile an update for Strategy Game Icons is also in the works :)
Yes, they're free! ravenmore.itch.io
#gamedev #indiedev #gameart
Taking a while. Though I do feel I've improved somewhat on the color front.
Realms of Ancardia continues, meanwhile an update for Strategy Game Icons is also in the works :)
Yes, they're free! ravenmore.itch.io
#gamedev #indiedev #gameart
Taking a while. Though I do feel I've improved somewhat on the color front.
Here's a realistic picture of us crawling towards the weekend. No wait, that's ChAoS consuming the sun and stars.
@brannalbin.bsky.social is still cooking ;)
Have a lovely weekend everyone =)
#roguelike #rpg #RealmsOfAncardia #gamedev #indiedev #gameart
Here's a realistic picture of us crawling towards the weekend. No wait, that's ChAoS consuming the sun and stars.
@brannalbin.bsky.social is still cooking ;)
Have a lovely weekend everyone =)
#roguelike #rpg #RealmsOfAncardia #gamedev #indiedev #gameart
@brannalbin.bsky.social 's #RealmsOfAncardia coming along nicely. Added some visual flair to the cursors. Devil is in the details.
Prototype done in Unity may or may not be implemented ;)
#gamedev #indiedev #gameart #roguelike #rpg
@brannalbin.bsky.social 's #RealmsOfAncardia coming along nicely. Added some visual flair to the cursors. Devil is in the details.
Prototype done in Unity may or may not be implemented ;)
#gamedev #indiedev #gameart #roguelike #rpg