Ramen2X
ramen2x.com
Ramen2X
@ramen2x.com
Software developer and creative — mostly posting about my projects here.
https://github.com/Ramen2X
thinking 1 year of inactivity = retired is crazy when most active artists I know have way longer gaps between projects than that
April 27, 2025 at 7:50 PM
Got mine up too in my home office! They’re so cool
April 18, 2025 at 1:42 PM
That’s sick! Picked one up!
March 24, 2025 at 5:25 PM
Is this still in development?
March 13, 2025 at 3:10 PM
CDs in particular are still utter black magic to me; how is it even possible that there is like an hour and a half of 44.1 KHz audio contained within microscopic bumps we can’t even see
February 25, 2025 at 2:59 PM
Sub-11 RTA is real!!
February 24, 2025 at 9:03 PM
this post is really weird, i’m pretty positive none of the accounts they mentioned are genuine
December 24, 2024 at 5:30 PM
this is what my sleep paralysis demons look like
December 24, 2024 at 2:30 AM
This is a day I have been waiting to see for a very long time. As the first 3D open world game ever made, LEGO Island was developed on the cutting edge of technology at the time. I'm so glad that we can preserve this fascinating part of gaming history!

Repo:
github.com/isledecomp/i...
GitHub - isledecomp/isle: A functionally complete decompilation of LEGO Island (1997)
A functionally complete decompilation of LEGO Island (1997) - isledecomp/isle
github.com
December 24, 2024 at 1:41 AM
I want to give a shoutout to the isledecomp team. Without this team of brilliant people, none of this would have even been possible. I could not have asked for a better team to be a part of.

Thank you so much to anyone who has contributed code or even just taken interest in our project, genuinely.
December 24, 2024 at 1:41 AM
Although we have implemented every function, our job is not done! We have years of work ahead of us to improve the accuracy, naming, documentation, and structure of the source code. Accuracy and presentation is really important to us, so we'll likely be smoothing this out over a long period of time.
December 24, 2024 at 1:41 AM
that must be what they were warning Porter about
December 22, 2024 at 8:56 PM
twitter still sucks
December 22, 2024 at 8:46 PM
the one where it was almost christmas
December 22, 2024 at 3:08 PM
Wine has an implementation of D3DRM, but the majority of the functions are stubbed and nobody has picked it up in years since almost nothing uses it.

We currently use it when building the game for Windows on other architectures, but the game doesn’t start because of the incomplete implementation.
December 20, 2024 at 6:06 PM
Thanks! Yeah, it’s a bit of a blackbox unfortunately. Our current plans are to reimplement it using SDL3/OpenGL ES.

(Alternatively, @microsoft.com should give us the source code to Direct3D Retained Mode; it hasn’t been updated since 2001 and only shipped with 2 commercially successful games!)
December 20, 2024 at 5:31 PM
Yeah, we’ve managed to establish a workflow in the team that is very efficient and focused, so we don’t really update about progress anywhere that is immediately accessible. Though there is an official announcement of sorts planned for 100%, so no need to worry that this will fly under the radar.
December 20, 2024 at 5:20 PM
Please check out the repo if you think you’re qualified!
github.com/isledecomp/i...
GitHub - isledecomp/isle-portable: A work-in-progress portable version of LEGO Island (1997)
A work-in-progress portable version of LEGO Island (1997) - isledecomp/isle-portable
github.com
December 20, 2024 at 3:20 PM