German-American from KC living in the lovely Rheinland-Pfalz, Germany, near Kaiserslautern. 🇪🇺 🇩🇪
@godotengine.org @godotfest.com #godot #godotengine #godotfest #gamedev #munich #münchen
@godotengine.org @godotfest.com #godot #godotengine #godotfest #gamedev #munich #münchen
- randomly meeting *some guy* who turned out to be @smitner.studio and absolutely losing it
- a dinner party that just kept growing, like one massive snowball of game devs and godot contributors
- the plant rendering speaker talking about TREE-ometry
- randomly meeting *some guy* who turned out to be @smitner.studio and absolutely losing it
- a dinner party that just kept growing, like one massive snowball of game devs and godot contributors
- the plant rendering speaker talking about TREE-ometry
I myself think the game looks way better in motion.
My only trick is I made a button/script to pause gameplay without locking the camera. That way I get a janky photo mode, but I don't even use it
I myself think the game looks way better in motion.
My only trick is I made a button/script to pause gameplay without locking the camera. That way I get a janky photo mode, but I don't even use it
So here is a small update on the lighted scene, but it will still be filled with more gameplay content.
Also those are wind-waker lights using Stencil Buffer.
#godot #godotengine
So here is a small update on the lighted scene, but it will still be filled with more gameplay content.
Also those are wind-waker lights using Stencil Buffer.
#godot #godotengine
B) Did nobody tell them that "Teledyne Vision Solutions" sounds like the villian megacorp in some dystopian cyberpunk story?
B) Did nobody tell them that "Teledyne Vision Solutions" sounds like the villian megacorp in some dystopian cyberpunk story?
(just leaving this X here for no reason at all too)
UPDATE ON MESH CONTOURS! I've rewrote that whole part of my star blog article on how to render lines for games, by adding my own PhD work that makes it now possible in realtime!
Read it AGAIN!
panthavma.com/articles/lin...
UPDATE ON MESH CONTOURS! I've rewrote that whole part of my star blog article on how to render lines for games, by adding my own PhD work that makes it now possible in realtime!
Read it AGAIN!
panthavma.com/articles/lin...
You can use TAPE! (from my 40 fonts sale) 📼
itch.io/s/158296/40-...
You can use TAPE! (from my 40 fonts sale) 📼
itch.io/s/158296/40-...
Introducing DNA CODEX: The GameDev Library 🧬
📚 ongoing, always growing, digital archive for all
💸 COMMUNITY-FUNDED and freely accessible
🫡 curated + maintained by DnA Creative (us!)
dnacreative.notion.site/codex
Introducing DNA CODEX: The GameDev Library 🧬
📚 ongoing, always growing, digital archive for all
💸 COMMUNITY-FUNDED and freely accessible
🫡 curated + maintained by DnA Creative (us!)
dnacreative.notion.site/codex