Pixelteriyaki
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pixelteriyaki.bsky.social
Pixelteriyaki
@pixelteriyaki.bsky.social
UK based Game Dev!
Makes cute and crunchy stuff!
Games:
Fingun
Fingun Forever!
Super Weekend Mode
Started designing the board for Cardbarian! I think it looks neat! I tried my best to make it look like a mini dungeon haha.

#gamedev #pixelart
December 5, 2025 at 3:18 PM
All abilities allow you to manipulate the board without consuming a turn. Jump allows you to move to any free tile. Shield allows you to turn your triangles into crosses (crosses beat triangles, crosses also beat crosses if it's your turn), Shout stuns all enemies on the same row. #gamedev #pixelart
December 2, 2025 at 5:57 AM
Do you have a seemingly unwinnable puzzle? You can use spells (one per round) to get different effects without using a turn. Jump lets you move to an free tile on the board!
#gamedev #pixelart
November 30, 2025 at 11:22 AM
If you move onto a enemy tile and your arrows touch, you defeat the enemy on that tile. If you touch the side of a card that has an X on it, you're automatically defeated. The same rules apply on the enemies turn too. I was kind of inspired by triple triad / turnament

#pixelart #gamedev
November 29, 2025 at 4:14 PM
Done some visual updates to hyper ball recently. Little shapes fade in and out in random patterns on the grid now. I still need to communicate when you go up a level more clearly. Communication with the player still seems to be the biggest issue with this game so far. #gamedev #pixelart
November 8, 2025 at 10:37 AM
Every 10 levels. your next ball to pop is a fruit. They'll give you a big score boost and it's also a mark of your achievement haha!
#gamedev #pixelart
October 29, 2025 at 8:45 AM
Hyper ball now has 100% more Hyper Juice in it. There's still some things that need to be communicated better (like the player getting a shield when you go up a stage) and other things. #gamedev #pixelart
October 22, 2025 at 4:57 PM
Hyper ball! You play as a small spiky dude , that jumps between nodes to pop ball shaped monsters. The directional buttons always take you to the corresponding node , but the trajectory of your travel changes based on what node you jump from. #gamedev #pixelart
October 22, 2025 at 6:51 AM
Boss encounters can be.. very quick lool! I need to work on showing the damage you're taking / the damage you're dealing a bit more clearly. It's a bit annoying as turns in "battle" happen simultaneously
#gamedev #pixelart
October 7, 2025 at 8:31 AM