Jon Perry
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Jon Perry
@perryjon.bsky.social
Game designer on UFO 50, Air Land & Sea, Spots, Hot Streak, Scape Goat, Time Barons. Comic author on Let Go. Los Angeles native living in Philly. Website at jonperry.com
You told me this a long time ago, I think, but in the meantime I became a huge DeForge fan so it makes me extra happy now
November 21, 2025 at 11:39 PM
I recommend Mind Bug!
November 21, 2025 at 11:37 PM
Yes I did!
November 20, 2025 at 3:49 PM
Oh, I've seen a video on this game! I've been wanting to get a copy. So people are choosing to just randomize the tokens without looking at them? I guess I can see that.
November 14, 2025 at 6:08 PM
Very true! I imagine that's how folk games evolved over the centuries as well... Forgotten rules are like the genetic mutations of board game evolution.
November 14, 2025 at 6:05 PM
You're talking about rules that are rarely needed. These are tricky to get right! Must be easy to skip on a first read & yet easy to find when you need them. And you need to know to look for them in the first place! And since their existence is probably a surprise, being funny/delightful helps a ton
November 14, 2025 at 6:03 PM
Some might argue that if forgetting a rule causes only a minor loss in quality, then that rule shouldn't be in the game at all. But I think that's needlessly reductive. Every additional rule is a cost-benefit analysis & a rule that fails gracefully has a dramatically lower cost.
November 14, 2025 at 4:47 PM
You raise a great issue but I think that having players aim for a tie as a gameplay pattern could be fine. I also think "draw" and "tie" have different connotations. If a tie just means players end with equal points, then a player who is lower on points simply trying to get enough to tie is fine
November 12, 2025 at 8:51 PM
Yeah, that alignment issue is a big factor for me as well! There's no point shoehorning a bad tiebreaker into a game
November 12, 2025 at 7:58 PM
Yeah, that's a good point too, which is that not every game has a good, intuitive tiebreaker option. Sometimes there is clearly a second resource that is closely tied to the victory condition. But other times, there's not, and revealing the tiebreaker after the game is over just feels like a gotcha.
November 12, 2025 at 5:14 PM
Glad you enjoyed those and came away with things to think about! Good luck with your designs!
November 5, 2025 at 4:26 AM
There's definitely no (easy) or short answer to this question & a lot of it is just intuition built up from working on lots of games. It'd be a good exercise to try to articulate strategies for this though...maybe I'll try to do that some time in the future.
November 5, 2025 at 12:29 AM
It doesn't make too much difference, but generally buying direct from the publisher is good:

For Hot Streak: cmyk.games

For ALS: arcanewonders.com

But also support your local game store if you can!
CMYK
The game studio behind Wavelength, Magenta, and more.
cmyk.games
November 5, 2025 at 12:25 AM
🙌
November 4, 2025 at 6:07 PM
Stay Puffball Mushroom Man
October 31, 2025 at 3:54 PM