Paranoid Gamedev
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paranoidgamedev.bsky.social
Paranoid Gamedev
@paranoidgamedev.bsky.social
Just getting fun ready.

Rookie indie game developer 🎮. Programmer 🖥️. Videogame lover 🖤.
After further consideration, I don't think its needed, since all other packs can create custom ones, i.e. runes/glyps + colours, or game engine logos...

Anyway hyped to see it!
November 26, 2025 at 1:57 PM
Is this a work for a new asset pack?
Will it contain any other flags?, or symbols we can use to customize?
November 26, 2025 at 1:55 PM
I forgot my Reddit account. Do you recommend being involved in gamedev convos over there? Or is it just an optional step? I like to get to know other devs and/or indie projects!
November 25, 2025 at 12:18 PM
Didn't know this, after tons of tutorials, following Indies, creating projects and studying never have told me this (neither occurred to me to search it). Good to know!
November 25, 2025 at 12:14 PM
Woah!, the atmosphere, impressive...
November 22, 2025 at 2:04 AM
Reminds me of Crash Bandicoot portals... So nostalgic
November 21, 2025 at 1:06 AM
Wow!
Well, I´m glad to hear RayLib is still on the right track. I´ve learned a lot using it.
November 18, 2025 at 2:22 PM
Any RayJam prepared to celebrate?
November 18, 2025 at 1:56 PM
How about a typing strategy game? Ambushing enemies through conducting groups of units based on input...
November 14, 2025 at 10:20 PM
I would suggest to prevent every-frame updates and instead handle it with a variable storing current Player-rectangle-position and only update when reaching a point where it needs to change. It may be imperceptible, but still think it is a better practice lol
July 29, 2025 at 5:56 PM
Oh, I see...
So I guess on each rectangle of the array you set the bounds or type of behaviour (sidescroll, locked, etc) and depending on which rectangle is the Player works differently, right?
July 29, 2025 at 5:51 PM
Wow! That's awesome. I like the melancholic feeling platformers with that kind of camera mechanics gives me.
What's your approach? I thought of something like walls or borders, but I'm not actually sure though — ended up adding entry/exit points instead in my Godot learning practice I made :S
July 29, 2025 at 5:23 PM
Wonderful!
June 13, 2025 at 3:57 PM
I'm kind of new into this 3D audio field. Is this a CPU expensive method?
I love the results btw! <3
June 13, 2025 at 3:47 PM
Gives me @florkofcows.bsky.social comic vibes smh
June 1, 2025 at 8:08 PM
I love it!
April 22, 2025 at 10:47 PM