ORBAT Mapper
orbatmapper.bsky.social
ORBAT Mapper
@orbatmapper.bsky.social
Loves maps, ORBATs and history. Working on a tool for recreating historic battles and military scenarios in the browser.

https://orbat-mapper.app
I recently had some fun experimenting with animations in MapLibre You can try a live demo at orbat-mapper.github.io/experiment-m... and experiment with the code at github.com/orbat-mapper...
November 18, 2025 at 4:37 PM
Maplibre animation testing. Decent performance with 400 features.
November 13, 2025 at 8:05 PM
Experimenting with www.lottielab.com
November 8, 2025 at 3:05 PM
The Force awakens
November 2, 2025 at 6:56 PM
Minefulness
October 26, 2025 at 8:14 PM
Cry "Havoc!", and let slip the dogs of war. Custom unit icons research phase is now over. I now have enough information to implement this as a feature.
October 13, 2025 at 6:48 PM
Small unit tactics
October 11, 2025 at 6:58 AM
Upcoming feature. Render unit labels below the unit symbol instead of as part of the symbol. A nice side effect is automatic label de-cluttering.
October 9, 2025 at 5:36 PM
New feature added to the KML/KMZ exporter: export selected units only
September 28, 2025 at 5:12 PM
September 21, 2025 at 12:36 PM
ORBAT Mapper's KML/KMZ exporter now has an option for rendering symbol text modifiers. A niche feature, but useful when you need it.
September 21, 2025 at 12:36 PM
Someone should create and post the Imperial Camel Corps Brigade ORBAT. #ORBATBoys I'm curious which unit symbol you would use for the 265th (Camel) Machine Gun Squadron.
April 26, 2025 at 8:17 PM
@baguettetraductor.bsky.social I see from earlier posts that you have already tried battle staff tools. I may have misunderstood your question. You can try to set last level layout to "Stacked" as shown in the screen shot.
April 25, 2025 at 6:35 AM
I recently upgraded ORBAT Mapper to use Tailwind 4. Let me know if I broke something.
April 8, 2025 at 4:19 PM
Got tired of searching for units in the ORBAT panel, so I added a button and a keyboard shortcut "l" to jump straight to the active unit. #dogfooding
February 9, 2025 at 3:09 PM
New panel for selecting units by symbol icon is now available for testing. Expect bugs.
February 8, 2025 at 1:16 PM
More unit selection experiments. This time based on the 2525/APP6 symbol identification code.
February 2, 2025 at 5:13 PM
Army selection process
January 28, 2025 at 7:14 PM
Issue #53 finally closed: Add circle option to measurement tool
January 25, 2025 at 6:43 PM
I spend too much time worrying about range rings and map projection distortions.
January 22, 2025 at 4:39 PM
Partial scenario import of supplies, equipment and personnel should now work 🤞
January 12, 2025 at 5:37 PM
Flame graphs are awesome for debugging frontend performance problems. They show where in the code your program spends most time.
December 22, 2024 at 6:03 AM
I love context menus 😍
December 18, 2024 at 12:21 PM
Time varying equipment and personnel is now available for testing. I'm not convinced the current user interface is the best, but it is a start. I appreciate any feedback on how to improve it.
December 15, 2024 at 5:56 PM
I have added a few new options to the scenario data importer. You can now import equipment, personnel and unit statues from other scenarios. I'll also add unit templates and supplies when implemented.
December 7, 2024 at 8:29 PM