Nick West
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nickwestdev.bsky.social
Nick West
@nickwestdev.bsky.social
What? You can see this? Cool!

I'm a professional UI designer / programmer working on an indie game in my free time. I also do a lot of 3D modeling.

Trying to post every other day. Let's see how long that lasts.

#godot #blender #gamedev #indiedev #art
It's a duplicate mesh with inverted normals and distance math to keep it the same width regardless of how far away it is.
October 20, 2025 at 8:28 AM
Volumetrics are a bit too intensive. I avoid things that take a lot of processing power. The light/color difference can cause it to fall apart. I've tried leaving them unshaded so they'd match the skybox. That didn't give the right result. I haven't tried fading them. That could work.
September 20, 2025 at 8:49 PM