Sound waves → make plate vibrate → sand jumps around. At certain points, the sine waves cancel out → sand stops there
In the model, you can set "nodes" where there is no vibration. For a real plate, these depend on the shape. e.g.: youtube.com/shorts/jSefO...
Sound waves → make plate vibrate → sand jumps around. At certain points, the sine waves cancel out → sand stops there
In the model, you can set "nodes" where there is no vibration. For a real plate, these depend on the shape. e.g.: youtube.com/shorts/jSefO...
As for arguments, though, the automatic visualization and immediate interactivity really help with verifying your model is actually doing what you intend.
As for arguments, though, the automatic visualization and immediate interactivity really help with verifying your model is actually doing what you intend.