NaiMann
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naimann.bsky.social
NaiMann
@naimann.bsky.social
| 🎮Hobbyist Indie Dev. | 🎨Art Stuff Occasionally | ♂️He/Him |
Linktree: https://linktr.ee/by_naimann
Unearther: https://store.steampowered.com/app/2810080
Unearther dedicated server terminal.

Also got a lot of things sorted out today, Including more organized terminal text, better data transfer, bug fixes, etc...
November 9, 2025 at 5:40 PM
Got the waypoint teleportation fully working now. After almost a year since its first appearance.

Use for fast travel between points just like in the other games.
#gamedev #indiedev #indiegame
November 2, 2025 at 4:54 PM
It's been a while since this purple-pad thing exists in my game and i got asked several times for what it is.

It's a waypoint, used for teleportation between places. But it didn't function until today's build where i started implementing it.😂
October 29, 2025 at 6:17 PM
The forest backgrounds on the left are made from just 2 images on the right. That's the magic when techniques are properly used.
#gamedev #indiedev #indiegame
October 28, 2025 at 2:22 PM
Some of the intro arts in Unearther. Still working on 2-3 more.
October 4, 2025 at 6:23 PM
Got an opening sequence of Unearther story mode.

There may be an intro dialogues briefly explaining the story before the sequence. But i haven't finished working on it yet.
#gamedev #indiedev #indiegame #monogame
September 28, 2025 at 11:09 AM
The flying stage in Unearther, exclusive to story gameplay.

Still early into making. But you can imagine how the final version is like to be played. Also, You can expect some items or weapons to be used here to easier pass the stage.
#gamedev #indiedev #indiegame
September 23, 2025 at 3:34 PM
Flying Errana.🧹🧹🧹

Errana: "Don't mind me. Just focus on those enemies."
Objective: "Defend yourself until you reach the destination."
September 21, 2025 at 4:16 PM
Alright, I'll get to the gameplay and story progression this time.

Also, the so-called "Action Map" or the areas/dungeons that you have to clear to progress the game will be back. We'll see how this goes for real this time.
September 20, 2025 at 7:52 PM
Potato/Lowest (Effects Off) vs Max settings.

Made some changes to the game visual, added background fog, distanced blur, etc. Now, no more about shaders i guess?
#gamedev #indiedev #indiegame #solodev #monogame
September 17, 2025 at 3:20 PM
Got to test Unearther on an iGPU/Intel UHD630 today. At 1080p resolution. Max Settings [ 35-40fps ] Lowest Settings [ ~52fps ]

Regardless of fps, Input lag is not great. Newer iGPU or even dGPU is recommended. (The game utilizes shaders, so it's demanding to some extent)
September 15, 2025 at 6:53 AM
Found out about Winlator for quite a while. (An app to run .exe on android) Let's give Unearther a try.

It only took about 100+ clicks just to make it launch because it keeps randomly closed. Once it ran, it did with missing graphics and..... it froze!
September 2, 2025 at 4:12 PM
Unearther's today. Introducing..... Fidget Spinner mode! (Bug)

Honestly, There should be a separate game for this. Where you have to retain the momentum to reach the goal and avoid getting stopped by obstacles.🤣🤣🤣
#gamedev #indiedev #indiegame
August 17, 2025 at 7:24 PM
Still taking a break from Unearther. But also planning so many things of how this will continue afterward.

But once again, Let's take a look at how far the project has come. Started in late 2017 and solo dev. all the way here.
#gamedev #indiedev #indiegame #solodev #monogame
August 8, 2025 at 4:18 PM
Vket 2025 Summer, VRChat

Even though i'm not very deep into japanese/anime cultures these days. But i'm pretty much addicted walking around seeing stuff in these VR worlds. They are pleasant and detailed.
July 12, 2025 at 5:30 PM
Several times in Vket 2023-2024, VRChat

There's nothing specific about this post. I just want to relive some memories and some of their really well-made worlds.
June 29, 2025 at 6:29 PM
Unearther - Sword Combo / Spin Slash

Inspired by Zero gameplay from Megaman X.😆
Abilities are also sword-specific, each sword may differ.
#gamedev #indiedev #indiegame
June 28, 2025 at 4:15 PM
Ms.Circular Fac..... I-I mean..... Ms.Errana.

The previous one I drew a while ago was kinda inaccurate. This one should do it.😄
June 18, 2025 at 4:54 PM
Brought back the accessory slots.
June 12, 2025 at 3:52 PM
Some adjustments to the character portraits.

- More vibrant color.
- Errana has shorter bangs. So She has a lesser feeling of being a protag. from monogatari series at first glance.🤣
- Ghost hunter guy removed. Due to it being referenced to a real person.
June 10, 2025 at 4:59 AM
Transparent Loading Screen.

I don't think this will be in the later build of the game. It's a little too revealing.
Also, without the intended slowdown, the game will load much faster and you won't see how it works anyway.
#gamedev #indiedev #indiegame
June 6, 2025 at 2:50 PM
Potato-PC (Left) vs Intended (Right)😂😂😂

It's now possible to change some graphics/effects in the settings menu. But any PC nowadays should be able to run intended settings just fine.
(***Except for lower end CPUs like older Intel N-Series laptop***)
June 5, 2025 at 12:38 PM
Something like this? (Foreground Fog)
If yes, then it's already there.😄
June 1, 2025 at 6:00 PM
Working on a fog effect. Well..... It's just a white / tinted texture over the existing environments. (In this case)
#gamedev #indiedev #indiegame
May 31, 2025 at 2:15 PM
Different light rendering in Unearther.

Yes, The lighting in the game is just tiled lighting no matter what settings. But techniques are used to make it less obvious.
#gamedev #indiedev #indiegame
May 19, 2025 at 6:54 PM