Murray Smith
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murrdoggames.bsky.social
Murray Smith
@murrdoggames.bsky.social
Indie game dev. Wishlist DeckTerra on Steam:

https://store.steampowered.com/app/3760980/
finally made an inspector for my game's units, complete with a little 3d preview!
November 13, 2025 at 1:50 AM
Hey all,

I've decided to rebrand my game, Terra Factoria is now called

✨DeckTerra✨

What do you think of the new logo?
November 9, 2025 at 8:48 PM
- Roguelike Deckbuilder with 4X elements.

- Slay the Spire meets Civilization

- Play creature and spell cards to ward off enemies and increase your resource production

🌎Terra Factoria 🧑‍🌾

#PitchYaGame
November 7, 2025 at 3:13 PM
Just finished a new fog of war effect for Terra Factoria
November 7, 2025 at 1:07 AM
Just wrapped up some improvements to my game's procedural terrain shader

Really stoked at how this turned out 🌊
November 3, 2025 at 5:39 AM
Working on procedural generation for Terra Factoria 🌎

This clip shows how you can change the terrain as you play by adding new tiles to your city
October 29, 2025 at 11:22 PM
Reworking some of the card visuals for my game, inspired by Magic the Gathering

What do you think?

#IndieGame #gamedev
October 24, 2025 at 8:14 PM
Made a tech tree for my game. Using this you can unlock new technologies as you progress through the ages.

What do you think?
October 23, 2025 at 12:53 AM
Is this satisfying?

#screenshotsaturday
October 19, 2025 at 6:24 PM
Working on some new assets for the game, this is going to be a shrine building
October 12, 2025 at 8:36 PM
I've gotten so much mileage from this one animation in my game

I use the same system for displaying and animating cards in multiple places in my game, which made it easy to set up a deck view screen like this:
October 1, 2025 at 10:19 PM
How is it that I've gone like 4 years using jetbrains before discovering that you can bring up a copy/paste history????

my life is changed
September 17, 2025 at 6:56 PM
I'm starting to feel like developing a turn-based game is about building a framework to edit your game in a text file 📄

I've got all of the rules for each of the buildings in my game in a scriptable object, which helps for iterating quickly and balancing ⚖️
September 16, 2025 at 2:52 PM
whoops wrong screenshot, the error is actually the underlined here
September 15, 2025 at 7:35 PM
I'm beginning to think that I shouldn't program at 2am anymore.

I tend to make these kind of aliasing errors when I do

Anyone else?
September 15, 2025 at 7:34 PM
Working on a new iteration of the game that adds a little more complexity to the card system.

Now each card has a mana cost 🌪️🔥🌊🌱

Play mana cards (earth, water, fire, and air) in order to play resource cards on your tiles!
September 9, 2025 at 1:09 AM
Trying something new for my hex grid roguelike deckbuilder:

🌽Resources are now cards
🃏Play cards on tiles to make better cards
💰Sell your cards at the end of the round to get rich

What do you think?
August 6, 2025 at 4:13 AM
Working on spicing up the UI for Terra Factoria

Can anyone spot the gamecube era inspiration?
July 12, 2025 at 10:52 PM
Happy #TrailerTuesday! 📽️

In Terra Factoria, place your farms wisely, as they get adjacency bonuses for being near grass tiles!
July 9, 2025 at 2:48 AM
Happy #TrailerTuesday! 📽️

In Terra Factoria, place your farms wisely, as they get adjacency bonuses for being near grass tiles!
July 9, 2025 at 2:45 AM
Happy #TrailerTuesday! 📽️

In Terra Factoria, place your farms wisely, as they get adjacency bonuses for being near grass tiles!
July 9, 2025 at 2:43 AM
Messing around with music and SFX
May 27, 2025 at 2:45 AM
Ever wanted to play a game that lets you make toast? 🍞
May 25, 2025 at 12:04 AM
Doing some visual updates to the game, using some great assets from kenny.nl
May 16, 2025 at 4:58 AM
doing some visual updates
May 9, 2025 at 2:01 AM