Monad 𒉎 𝙵𝚞𝚕𝚕 𝙵𝚊𝚝𝚑𝚘𝚖
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monad.boo
Monad 𒉎 𝙵𝚞𝚕𝚕 𝙵𝚊𝚝𝚑𝚘𝚖
@monad.boo
Horror's child, afflicted with a crepuscular limerence ⨀ game dev

Posting dev logs of the thalassophobia sim Full Fathom (http://steam.pm/app/2302470)

1/2 of @daemonhouse.bsky.social
Working with my pals:
@bodorol.bsky.social
@balboathegreat.bsky.social
I'm more into Diet Dr Kelp myself
November 3, 2025 at 7:12 AM
I went into this wanting to do something similar to what ABZU did (rope simulations, one for the stalk and minor ones for the leaves).

In the end I only used one rope, as I managed to find a nice way to simulate individual leaves without needing additional particles.
November 2, 2025 at 10:34 PM
Thanks :)
September 30, 2025 at 10:41 PM
Fully dynamic based on the current water conditions
September 30, 2025 at 10:38 PM
It can handle distortion, dirt / tint overlays, and a cheap blur based on the roughness map.
August 8, 2025 at 6:08 PM
Thanks :)
July 10, 2025 at 8:40 PM
The other shader in question:
July 6, 2025 at 9:17 PM
This is for a different shader I'm working on, but it's also useful as is, because you could have 4, 16 or 64 triplanar textures in a single material.
July 6, 2025 at 7:55 PM
I try to give an accurate look into the process lol
July 3, 2025 at 4:49 PM
Ay, thanks. Glad you think so!
June 29, 2025 at 10:31 PM
I forgot that the bitrate hates my poor fish
June 24, 2025 at 5:14 PM