Miolith
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miolith.bsky.social
Miolith
@miolith.bsky.social
🇨🇵 French programming dork stumbling into computer graphics, currently VR/AR engineer.

Look at my cool site https://miolith.com/
Tunnel vision. Written in 572 characters.

Source code www.shadertoy.com/view/t32yD1

#shader #glsl #animation
November 5, 2025 at 2:19 PM
That voxel editor starts to look quite good ☺️

#voxel #computergraphics #vulkan #c
July 17, 2025 at 9:50 AM
Working on a real time voxel editor to edit the world of my game that has a ton of tiny voxels

I implemented this in Vulkan & C++ because I presumably enjoy torturing myself and I use a sparse 64-tree to store the voxels + raycasting in a compute shader for rendering.

#voxel #computergraphics
July 6, 2025 at 2:08 PM
An oddly specific shader fan art of Escape Simulator, enjoy

You can find the source code here www.shadertoy.com/view/w3BGWR
April 20, 2025 at 10:25 AM
Just some lighting and sine based fbm experiments

www.shadertoy.com/view/t3s3R8
March 28, 2025 at 1:01 PM
Just made this shader pixel art, mostly inspired by the work of Reza Afshar

Source code : www.shadertoy.com/view/3ffSz4
March 1, 2025 at 6:21 PM
Just found a cool formula to add tiles, goosebumps or spikes to any surface so I made a whole shader out of it

www.shadertoy.com/view/lc3yRr
October 30, 2024 at 7:15 PM
Are there any Outer Wilds enjoyers here ? Well, I made this shader specifically for YOU and definitely not because I only knew how to render spheres at the time!!!

Source code : www.shadertoy.com/view/lcXGWs
October 21, 2024 at 6:27 PM
Comfy gums, my second most liked shader despite being very rudimentary 😄

Source code : www.shadertoy.com/view/lffGWX
October 20, 2024 at 8:29 AM
Topology trick : How many holes are being traverse by the pole ?

Will eventually publish an article on how I made this shader animation

In the meantime, here is the source code : www.shadertoy.com/view/4XG3zm
October 19, 2024 at 9:32 AM
Reposting my most succesful shader so far

Source code : www.shadertoy.com/view/4fyXzc
October 18, 2024 at 6:52 PM