Metaflame
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metaflame.dev
Metaflame
@metaflame.dev
Unit MFD-01 "Metaflame"
it/they/unit║23║🇨🇿║Aroace
Robofurry/robotkin
♥ Rust, Blender, art
♥ dragons & robodragons

A @noodlebowl.org moderator

Clicky tag pseudofeeds: #furryart #refsheet

PFP: @01laserfire01.bsky.social
Banner: @ivisek.bsky.social
lfg I got `true` and `false`
November 11, 2025 at 4:56 PM
🦀 has my vote
November 9, 2025 at 2:41 AM
A proposal
October 20, 2025 at 2:06 PM
oh boy I can't wait!
October 13, 2025 at 8:15 AM
oh yeah I've had that happen lol
October 2, 2025 at 1:11 PM
fixed the icon
September 27, 2025 at 5:12 PM
oh you'd think lol
the popup account selection screen looks really silly & covers the whole width of my screen, and the settings screen is also not having a great time
it's one of the few cases where I remember more of the account's did:plc than the handle
September 26, 2025 at 8:51 PM
Random shader scribbling tonight
spent an hour doing sphere-ray intersection wrong because I forgor how dot products work
www.shadertoy.com/view/WcsfDl
September 18, 2025 at 1:05 AM
Mathematics and formal logic are deeply serious fields
September 2, 2025 at 8:24 PM
Solver's done. The encoding should be complete now, at least for a version 1.
I added the last missing parts today - platform overlap and restricting out-of-bounds platforms. I wanna improve usability next, since it currently handles a bit like ffmpeg.
But it does the job now!
August 14, 2025 at 5:34 PM
August 13, 2025 at 8:51 PM
Figured out a way to solve a good chunk of the encoding optimization for the solver via a transitive reduction.
This is an example implication graph for a few support platform types. Upper is a calculated transitive closure (w/o self-cycles); lower is the transitive reduction.
August 6, 2025 at 12:37 PM
July 12, 2025 at 1:14 PM
I just had one of the most unbelievable close calls in DRG (solo)
I'm re-enabling Steam background recording lol
July 8, 2025 at 3:25 AM
obligatory tumblr post
June 24, 2025 at 5:04 PM
The humble software developer:
June 20, 2025 at 6:18 PM
Overwhelmed and deadlocked
June 14, 2025 at 1:05 AM
perfection
June 8, 2025 at 7:22 AM
Yea we got quite far in the end: final score of 30,252.
My 1024 got out of the corner at one point, and I wasn't able to move it back. A few tiny mistakes piled up afterwards, and then I didn't have luck with a 4-spawn (the top-left 2).
Still quite proud of it!

2048.blue
June 6, 2025 at 3:52 PM
June 6, 2025 at 3:18 PM
if i could BUY the game, that is
June 4, 2025 at 3:12 PM
the intrusive thoughts won
May 11, 2025 at 1:00 AM
vent_art_250417.jpg
April 17, 2025 at 1:16 AM
#rustlang Implementing the right-shift operator?
actually, it's quite `shr_impl`
doc.rust-lang.org/src/core/ops...
April 11, 2025 at 12:54 PM
though, also, on a sillier note...
April 9, 2025 at 3:39 PM