Mesh Collective
meshcollective.bsky.social
Mesh Collective
@meshcollective.bsky.social
Creating Gilgamesh Drift - A Psychedelic Rhythm-Runner

It's basically Prince of Persia in SPAAAAAAAAAACE

8 years of development, coming soon to Steam

Account managed by @sainarayan.bsky.social
Been staring at greyboxes for so long we forgot the game needs environment art

Right. That. Working on it.

#gamedev #indiedev #indiegame
December 1, 2025 at 9:08 PM
"What if we rendered everything with math instead of triangles, it'll be so much easier"

We were young. We were foolish.

#gamedev #indiedev #indiegame
November 30, 2025 at 11:04 PM
The Mother sees you.

The Mother does not approve.

The Mother has a VERY large laser.

(updating this one soon 👀)

#gamedev #indiedev #screenshotsaturday
November 29, 2025 at 4:29 PM
Mantling Attempt #347

This was a year ago. It's slightly less janky now. Slightly.

#gamedev #indiedev
November 28, 2025 at 8:26 PM
This is the Lightbox 🔦

An early prototype for a crazy project we've been cranking on for the past six months, alongside our regular gamedev grind on Gilgamesh, of course.

#indiegame
November 19, 2025 at 4:25 PM
We've been quietly working on something crazy over the last few months alongside our regular work on the game and getting the Steam page up...

More to come soon!

#gamedev #indiegame #indiedev
November 17, 2025 at 8:38 PM
Glimpse into the Infinite

#gamedev #indiegame
November 2, 2025 at 7:03 PM
Continuing to mess around with gaskets

#screenshotsaturday
October 25, 2025 at 10:56 PM
raymarching Apollonian gaskets

#gamedev #indiedev #indiegame
October 22, 2025 at 6:59 PM
May 2025: @ProfessorOfSass.bsky.social finishes modelling and rigging our main character!

Behold! The Wanderer in all his final glory!

#gamedev #indiedev #indiegame
October 6, 2025 at 6:58 PM
October 4, 2025 at 5:02 PM