https://melon.zone
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There are a total of 110,000 indie games on Steam.
There are a total of 110,000 indie games on Steam.
Good news! I've created a small and very basic tutorial to creating IF in TADS 3.1.3 using the adv3lite library and Inform 7!
Find out which works best! #gameDev #interactiveFiction
Good news! I've created a small and very basic tutorial to creating IF in TADS 3.1.3 using the adv3lite library and Inform 7!
Find out which works best! #gameDev #interactiveFiction
<glancing over at Twilight Imperium, the only board game on my shelf, and assuming all board games work just like that>
"Nah. I don't want to have to learn a whole new system."
<glancing over at Twilight Imperium, the only board game on my shelf, and assuming all board games work just like that>
"Nah. I don't want to have to learn a whole new system."
It's like everyone's first board game was Advanced Squad Leader.
It's like everyone's first board game was Advanced Squad Leader.
store.steampowered.com/app/4145380/
store.steampowered.com/app/4145380/
I remember working on Magic: Duels and badly photoshopping tropical print shirts onto placeholder planeswalkers key art while waiting for the full-res files to come in. Because, y'know, we wanted it to be VERY OBVIOUS it wasn't final
Use sketches. Use lorem ipsum. Use bright pink materials. Use programmer art for fucks sake, literally anything else.
If your studio is using AI even for temp, even if they think they've covered their tracks, SPEAK UP because people WILL FIND IT
I remember working on Magic: Duels and badly photoshopping tropical print shirts onto placeholder planeswalkers key art while waiting for the full-res files to come in. Because, y'know, we wanted it to be VERY OBVIOUS it wasn't final
if we were to cache the shanten of every possible mahjong hand (~11 bytes per hand), the game would instead weigh around 16 trillion GB 😊
if we were to cache the shanten of every possible mahjong hand (~11 bytes per hand), the game would instead weigh around 16 trillion GB 😊