Shahin Aliyev
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mechaniqe.bsky.social
Shahin Aliyev
@mechaniqe.bsky.social
Game Producer and CEO at @dynamicbox.net. I love getting my hands dirty with code too, whenever I find time. Currently working on “Madness Afloat”.

Wishlist: https://store.steampowered.com/app/3095020
Discord: https://discord.gg/afGHQ23NpX
This isn’t normal, right? 🤔
November 11, 2025 at 3:51 PM
Steam community member (shout out to "Nechrond") shared following idea and we created a rough sketch of it:

Fog thickens, huge jellyfish rise to the surface, and some rise above it, drifting by overhead like clouds trailing deadly tentacles.

Thoughts?

#madnessafloat #gamedev #indiedev #indiegame
November 10, 2025 at 3:25 PM
Secretly considering to join "Official Unity Game Jam". Not really competing or anything, just want to make something crazy in a rush. Last time I have been an attendant in a gamejam was 8 years ago. Anyone else considering to join it?

#madewithunity #unitygamejam #gamedev #indiedev #indiegamedev
November 7, 2025 at 11:09 AM
A new figure has appeared at the Port in "Madness Afloat", the Curio Vendor, a merchant of strange and beautiful things. WIP on the character itself, the environment and functionality is mostly there.

#madnessafloat #dynamicbox #screenshotsaturday #madewithunity #gamedev #indiedev #indiegame
November 1, 2025 at 3:50 PM
We're experimenting with Steam capsule for our Lovecraftian naval horror action game. Would love to hear your thoughts. Which one do you prefer and why?

#lovecraft #lovecraftian #madnessafloat #steamcapsule
October 14, 2025 at 2:32 PM
[WIP] The Port, player's central hub in Madness Afloat, is slowly coming to life. Most of the core functionality is already there, the ambiance will get better over upcoming weeks.

#screenshotsaturday #madnessafloat #dynamicbox #indiegame #indiegamedev #gamedev #madewithunity
October 11, 2025 at 12:32 PM
I've been silent for quite a while. Will try to start sharing stuff from the game we're working on. It's a #lovecraftian naval action game, where events are taking place in #Polynesia.

Attached is a character from the game (WIP), along with concept art for him.

#madnessafloat #indiegame #gamedev
October 2, 2025 at 8:38 AM
So what's going on with Rematch? I played the Beta and loved it. Have tried it through Game Pass, matchmaking and networking issues were a bit too much to enjoy it, so I decided to patiently wait for it to stabilize.

Is this trend a common thing for game-as-a-service?
June 28, 2025 at 5:40 AM
Can anyone direct me to a producer at @annapurna.com and @doubledaggerstudio.bsky.social ? We have an upcoming animation festival themed around cats and we'd love to display cat themed games there.

Any other cat themed game developers are welcome too, btw.
June 17, 2025 at 8:45 AM
Has anyone used "Unity Professional Training"? How good is it? Who is the target audience? Is it meant mainly to onboard amateurs or skill-up professionals (to new features/systems/applications)?

#unity #unityprofessionaltraining
March 27, 2025 at 12:31 PM
It seems like even @unity.com can't decide whether to use uGUI or UI Elements, when you look into new packages, samples are a combination of the 2.

#unity #unityui #ugui #uielements
March 15, 2025 at 12:40 PM
Terminators (in the movie) are just like AIs in Age of Empires 2, once they set on a target, they disregard all other characters on the way to it.
March 13, 2025 at 5:43 AM
Has anyone used "Unity for AEC"? We're considering to offer it to a potential client (as it aligns with their needs nicely), but I'd love to test it out before I tell them to spend $5k on annual subscription. Is there a trial for it or something? Doesn't seem like so.

#unity #unityforaec
February 17, 2025 at 5:45 PM
Is anyone using Copilot "Agent mode"? What is your experience so far?

Personally for me, it works quite nicely for simple tasks. For anything complex it either gets into loop or yields bad results, missing certain aspects (e.g. exception handling, edge cases).

Info:
github.blog/news-insight...
GitHub Copilot: The agent awakens
Introducing agent mode for GitHub Copilot in VS Code, announcing the general availability of Copilot Edits, and providing a first look at our SWE agent.
github.blog
February 8, 2025 at 10:59 AM
Hello, great people of Bluesky!

How was the 1st month of 2025 for you? For me it all passed in a blink of an eye. January was full of challenges, but towards the end of it (aka now) a lot of interesting opportunities are showing up. Time for a rebirth?!
January 30, 2025 at 9:09 AM
Pantone Color Institute's color for 2025... I hope it's for coffee. 🤞
December 6, 2024 at 5:58 AM
Is this kind of behavior common in "always online" games? 🤔

I was playing "Skull and Bones" and seems like just because the host of the session left the game, I was kicked out of the session, even though all I was doing was to manage ships on shore.
December 4, 2024 at 9:29 PM
"Unreal Fellowship: Games" course by Epic is free until January 15th, normally it's by invitation only.

Course link:
dev.epicgames.com/community/le...

#ue #ue5 #unrealengine
Unreal Fellowship: Games | Talks and demos
The Unreal Fellowship: Games will focus entirely on building games in UE. If you already work on video games or you want to start your journey and you’r...
dev.epicgames.com
December 4, 2024 at 11:37 AM
I was on a call discussing "kill cam" with a team-mate. I said "The camera should look from killer towards the victim" and a guy sitting next to me turned and looked towards me. I kept using the word and he kept reacting. When the call ended I looked at him and saw that he's from law enforcement...
December 3, 2024 at 2:11 PM
People arriving on safe haven from AI (BlueSky), to find out an employee of Hugging Face (among many others we aren't aware of) is already scraping their data and bragging about it right in BlueSky.
November 27, 2024 at 4:18 AM
Reposted by Shahin Aliyev
My favourite level design and environment art resource and the best website on the internet is still noclip.website
November 22, 2024 at 11:59 AM
It's crazy to look at my profile here and see 4k followers, which is roughly 6,168% more than what I have on the other side. Not even talking about the quality of the people and interactions...
November 25, 2024 at 5:43 PM
Optimist: The cup is half full

Pessimist: The cup is half empty

Engineer: Half the height doesn’t really mean half the cup
Optimist: The cup is half full

Pessimist: The cup is half empty

Character artist: Get the fuck outta here with your prop modeling Jira task.
Optimist: The cup is half full

Pessimist: The cup is half empty

Narrative: The cup dialogue is not firing in the trigger volume
November 24, 2024 at 11:57 AM
Every time I create a new build target in Unity DevOps (previously Cloud Build) and start 1st build, I get a feeling that the build will get stuck and will keep running for hours. Perhaps it isn't a common thing, just happened a few times to me, so 1st build is painful for me.

#unity #unitydevops
November 24, 2024 at 4:39 AM
IAB’s Steam Event is live and we’re in it too! 😎 #gamedev #indiedev #madnessafloat
🚨 We’re live! 🚨

From cozy sims to intense shooters, intricate puzzles, and touching stories—the Indie Arena Booth Recap is here, showcasing the best games of 2024!

✨ Wishlist 186 games & play 94 amazing demos.
🌟 Dive in now: store.steampowered.com/sale/IABRecap

Celebrate indie games with us! 💖
November 22, 2024 at 6:17 PM