Great job Will!! I loved the insight into your workflow in the making of doc. I’d never have thought to build assets like that but it ends up serving the art direction in the coolest way. Loved it
November 19, 2025 at 6:56 PM
Great job Will!! I loved the insight into your workflow in the making of doc. I’d never have thought to build assets like that but it ends up serving the art direction in the coolest way. Loved it
It's hard to keep thoughts succinct enough for 280 characters per post, but I think all game developers should look at Keeper as a shining example of how to make a different, incredibly endearing game experience in a space where a lot of games look and feel the same. Congratulations to Double Fine!
November 19, 2025 at 9:23 AM
It's hard to keep thoughts succinct enough for 280 characters per post, but I think all game developers should look at Keeper as a shining example of how to make a different, incredibly endearing game experience in a space where a lot of games look and feel the same. Congratulations to Double Fine!
The game is clearly wearing its inspirations on its sleeve, but they feel interesting and fresh in a game because the inspirations come from outside of it. Surrealist paintings, etc.
Keeper is a great example of why it's important, as a dev, to 'feed' your creative mind from outside your medium.
November 19, 2025 at 9:23 AM
The game is clearly wearing its inspirations on its sleeve, but they feel interesting and fresh in a game because the inspirations come from outside of it. Surrealist paintings, etc.
Keeper is a great example of why it's important, as a dev, to 'feed' your creative mind from outside your medium.
What's gripped me the most about Keeper is how strong, unique, coherent & refreshing it's creative vision is. Whenever games start to only reference themselves and each other for inspiration, you end up with games that all look and feel the same- Keeper, IMO, avoids that trap wonderfully
November 19, 2025 at 9:23 AM
What's gripped me the most about Keeper is how strong, unique, coherent & refreshing it's creative vision is. Whenever games start to only reference themselves and each other for inspiration, you end up with games that all look and feel the same- Keeper, IMO, avoids that trap wonderfully