Martin Piper
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martinpiper.bsky.social
Martin Piper
@martinpiper.bsky.social
No C64 video this weekend. Travelling in the cold.
November 30, 2025 at 5:53 PM
November 28, 2025 at 8:10 PM
Q. How many connectors do you want on your #MegaWang backplane?
A. Yes
November 22, 2025 at 9:31 AM
The same functionality, a scrolling character screen layer. But one using through hole, the other using surface mount.
November 10, 2025 at 8:55 AM
Some sprites... Thinking...
October 25, 2025 at 12:06 PM
October 24, 2025 at 3:16 AM
My #cat is blocking my keyboard,
What on earth shall I do?
Her fur is covering my mouse pad,
The pointer no longer moves.
My cat meows at the screen,
The meeting can only hear her.
My cat is being my cat,
I think she thinks she owns me.
October 13, 2025 at 1:36 AM
October 8, 2025 at 2:11 PM
Last space saving tweak, still 2 bytes free, more explosions on the way down...
September 27, 2025 at 12:33 PM
Because I had 53 bytes free, I thought I would add the "your plane has been winged before exploding into a ball of flames" code. I now have 2 bytes free.
September 27, 2025 at 7:55 AM
September 27, 2025 at 4:59 AM
Spot the two super scaled sprites boards (different revisions) in this #MegaWang2000TurboEdition stack...
September 18, 2025 at 10:59 AM
#MegaWang2000TurboEdition with all video and audio boards plugged in is now at 80 watts. I think it's about time to split the power delivery to the backplane.
September 18, 2025 at 10:58 AM
August 23, 2025 at 6:22 AM
Especially for @fuzzweed.co.uk yes the compression tool works with #Commodore TED machines, like the Plus/4 and C16. ( martinpiper.github.io/C64WasmCompr... )
August 19, 2025 at 12:28 PM
August 18, 2025 at 6:03 AM
Because I'm crazy, I've created an online WebAssembly version of my #Commodore64 compression tool. As usual source code is included. :)
martinpiper.github.io/C64WasmCompr...
August 18, 2025 at 5:44 AM
The After Burner arcade attract mode would pause the demo game play and effortlessly scroll the high score table up the screen using some of its 17 tile screens! For my #MegaWang2000TurboEdition hardware it's using one tile screen and raster splits.
August 11, 2025 at 9:04 AM
I have a feeling it was one of these books:
drive.google.com/file/d/0Bxv0...
archive.org/details/robo...
August 10, 2025 at 1:41 PM
I had one of these BigTrak way way way back in the day, with its transport trailer. www.robotroom.com/BigTrak.html
I seem to remember a magazine or book series that described a complicated electronics project to add on to the BigTrak and make it computer controlled? Does anyone know which book/mag?
August 10, 2025 at 1:07 PM
#Electronics geeks. Instead of this 44 position standard 100 thou card edge connector, is there a ZIF version of this? So I can quickly insert and remove cards?
August 10, 2025 at 9:59 AM
Anyone want 8MB of #Commodore64 flash cartridge?
August 9, 2025 at 7:12 AM
Added the mission complete pictures and also the animated hand in the attract mode. The original arcade has 17 tile screens for these extra graphics, this current #MegaWang2000TurboEdition setup only has two tiles layers. So the hand is using sprites.
August 8, 2025 at 1:55 PM
Quintuplets!
August 7, 2025 at 4:55 AM
Extra sound effects and score hits bonus calculation, rewards the player when they clear more enemies in a stage, and also helps use what's left of the main RAM... Coding this is fun. :)
August 6, 2025 at 10:11 AM