Making <<Penguin Festival>> in Godot. 🐧 Past: Owlchemy Labs. Proud husband and shiba dad.
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- 🚫 generative AI
- 🚫 genocide
- ✊ trans rights
#GodotEngine #gamedev #indiedev
#GodotEngine #gamedev #indiedev
#GodotEngine #gamedev #indiedev
#GodotEngine #gamedev #indiedev
#GodotEngine #gamedev #indiedev
#GodotEngine #gamedev #indiedev
#GodotEngine #gamedev #indiedev
#GodotEngine #gamedev #indiedev
#VR
#VR
This bug stumped me for a bit, since the thumbnail for materials and meshes can look the same!
#GodotEngine
This bug stumped me for a bit, since the thumbnail for materials and meshes can look the same!
#GodotEngine
#GodotEngine #gamedev #indiedev
#GodotEngine #gamedev #indiedev
#GodotEngine #gamedev #indiedev
#GodotEngine #gamedev #indiedev
#GodotEngine #gamedev #indiedev
#GodotEngine #gamedev #indiedev
#GodotEngine #gamedev #indiedev
#GodotEngine #gamedev #indiedev
On Compatibility, the right side shows up correct, on Mobile/Forward, the left side shows up correct. You can use a color picker to verify, too.
On Compatibility, the right side shows up correct, on Mobile/Forward, the left side shows up correct. You can use a color picker to verify, too.
docs.godotengine.org/en/stable/tu...
docs.godotengine.org/en/stable/tu...
#GodotEngine #gamedev #indiedev
#GodotEngine #gamedev #indiedev
1) It is undocumented
2) It must be added *AFTER* source_color
4) It only appears in auto-complete suggestions if you type it *BEFORE* source_color
1) It is undocumented
2) It must be added *AFTER* source_color
4) It only appears in auto-complete suggestions if you type it *BEFORE* source_color
First of all, yes, you *can* just remove source_color. But it just becomes a numerical vector in the inspector with no color picker. Quite literally, it is *no longer a color*, so of course, it doesn't get a color space conversion.
First of all, yes, you *can* just remove source_color. But it just becomes a numerical vector in the inspector with no color picker. Quite literally, it is *no longer a color*, so of course, it doesn't get a color space conversion.
Below, you can see the difference between vec3(0.5) written as a uniform vs. vec3(0.5) written locally in the frag func.
Below, you can see the difference between vec3(0.5) written as a uniform vs. vec3(0.5) written locally in the frag func.