Luke Usher
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lukeusher.bsky.social
Luke Usher
@lukeusher.bsky.social
Retro-Gamer. Cat Lover. Developer of Emulators (Cxbx-Reloaded, ares) and Insignia
It should be!

GFWL didn't die; only the marketplace (and some of the DRM which MK doesn't use) did

The Steam version still works using GFWL, including matchmaking, even on Windows 11, although nobody else is playing...
August 29, 2025 at 7:36 PM
Bug!er Up has been updated to fix some issues with incorrect audio track playback in Bug Too!

That's what happens when you decide to add support for an entire second game at the last hour, heh.

Live and learn.
August 20, 2025 at 4:25 PM
The code is rushed/messy, and it's not quite as polished as something I would usually share, but it works on my machine, and that's good enough for now.
August 18, 2025 at 5:38 PM
Other libretro-compatible frontends include Kodi Game, Bizhawk, kretro and no doubt others.

Alternative emulator abstractions *unrelated* to libretro include node (cross platform but used only by ares/higan), OpenEmu (macOS only), Delta (iOS only), I'm sure there must also be others out there.
June 18, 2025 at 9:17 AM
You can view libretro as the overall project.

RetroArch started as an example frontend and reference implementation of libretro, but is now the de facto standard.

Most emulators with libretro cores were ported and are maintained by the same individuals who work on RetroArch.
June 18, 2025 at 9:13 AM
It’s essentially a completely different product that shares the same concepts; the entire thing had to be rebuilt for cross platform support.

Unfortunately I’ve just never been able to vibe with it since the transition; it just feels clunky to me.

But hey, you can build console games now!
June 12, 2025 at 6:16 AM
grain are good for speed, I’m paying for 300 but often hit double that, it’s symmetric too

But they refuse to give you credentials to access the router, if you want to change settings support have to do it for you; it’s behind cgnat, and has no ipv6, and no static ip unless business class.
September 10, 2023 at 6:15 PM
If you’re dedicated enough, nothing stops you auditing and updating the codebase without changing functionality… php8 port when?
July 31, 2023 at 1:05 PM