luanpotter.bsky.social
@luanpotter.bsky.social
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Today is Flame's 8th birthday!! 🥳

Since our graphical media master Renan was busy today I (Lukas) very nicely fixed up last years media. 😅

This year's contest is to create a Flame splash screen.🔥
The winner gets a Flame Care Package!
Deadline: 2025-10-26 23:59 CET (Sunday)
October 22, 2025 at 4:15 PM
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I finally got accepted at Game Jolt to publish Mine Cart Operator there! To celebrate being available in a new platform, the game is on a 33% off sale until next week!

If you haven't grabbed a copy yet, this is a great opportunity to do so!

gamejolt.com/games/mine-c...

#IndieGame #IndieDev
September 23, 2025 at 2:15 PM
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We’re happy to announce our sponsor Faire 🎉

Faire connects hundreds of thousands of retailers with 100k+ brands across 120+ countries — empowering people to strengthen the unique character of local communities 🌍

They’re hiring 👉 www.faire.com/careers
August 28, 2025 at 3:40 PM
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Have you ever had problems with ghostlines or other render artifacts in your game? There is now a solution to many general game dev rendering problems built-in to Flame! 🔥

dev.to/blue-fire/ho...
How to avoid ghost lines and render artifacts in Flame
If you ever developed a 2d game, you might have had to deal with “strange rendering artifacts” when...
dev.to
August 12, 2025 at 1:20 PM
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Vibe-coding is THE buzzword of 2025...

But is Flutter already "there" when it comes to vibe-coding possibilities? Bring your laptop, your curiosity, and your best vibes, and find out at this playful workshop led by @esratech.bsky.social & Ivanna Kaceviča 🤖

Join us 👉 flutterfriends.dev
July 16, 2025 at 7:54 AM
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Have you seen our stellar 2025 lineup? 🤩

From custom widgets and mind-blowing Flutter use cases to accessibility, games, AI on-device, and design systems — we’ve got it all! ✅

Don’t get FOMO 👉 flutterfriends.dev
August 6, 2025 at 9:46 AM
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More Flame, more game 🔥

Join @luanpotter.bsky.social & @wolfenra.in for a hands-on intro to flame_3d — no 3D experience needed!
Build a mini third-person platformer game with real assets, lighting & animation 👾

Grab your spot 👉 flutterfriends.dev
July 29, 2025 at 11:00 AM
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Flame has now reached the magical threshold of 10k stars on GitHub! 🥳🔥
July 6, 2025 at 2:47 PM
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I did it! Finally managed to figure out the universal linux build that will work on most (hopefully all) linux distro out there!

Additionally keyboard controls have been added!

As always, looking forward for any feedback!

Grab the game: cherrybit.itch.io/mine-cart-op...

#IndieGame #LinuxGame
June 16, 2025 at 8:12 PM
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We're live from Shoreline in 35 minutes with "What's new in Flutter" 🚨
Google I/O 2025: What's new in Flutter
Don’t miss Google I/O, featuring product launches, innovations, and insights. Tune in for the live keynotes and sessions.
io.google
May 21, 2025 at 5:26 PM
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In 9 hours (20:00 CEST) the Flame Game Jam will start, and even if you're not planning to participate in the game jam (maybe you're a boring person 🤷), tune in anyways! Because we'll also hosting short talks by Jonah Williams, @luanpotter.bsky.social, @renan.gg and @erick.gamedev.blue! ❤️‍🔥
April 18, 2025 at 8:51 AM
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The dates for the Flame Game Jam 2025 are set (18 - 27 April), you can register here: itch.io/jam/flame-ja... 🥳

The game jam is sponsored by the super fun @flutterfriends.dev conference, that are now having a 2-for-1 ticket sale that you can check out here: flutterfriends.dev 🔥
March 16, 2025 at 1:08 AM
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Happy to share Time to Grow today!

It is a gamified Pomodoro Timer that I have been building and using myself over the years, and I finally decided to release it publicly, hoping that this will help people as it helps me!

Grab it on itch io: cherrybit.itch.io/time-to-grow

#FlutterDev #PixelArt
January 28, 2025 at 2:15 PM
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We are going to be live in roughly an hour! Join us while we try to get some work done on Flame!

Stream: www.youtube.com/watch?v=QfV4...
December 14, 2024 at 10:58 AM
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And we support Windows (and most likely Linux)! Once we fix a shader issue!

Flame is going 3D y'alll
Flame 3D runs smooth on physical Android devices as well! Seems it doesn’t work on emulators tho 😅

Credits to @mikediarmid.bsky.social for testing my sample game
December 14, 2024 at 3:24 PM