Luca Pavone
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lpavone.bsky.social
Luca Pavone
@lpavone.bsky.social
Writer and Scribbler of Stuff
Chicken Flavoured Doom Mapper
Enjoyer of the Weird and Wonderful
I put the rabbit in Doom.
November 28, 2025 at 1:59 AM
Some interesting behaviour occurs when a group of these screaming Kamikazes blows up - it occurs in two waves now, meaning a whole group of them blowing up together doesn't blow its top all at once.. #DoomMapping
November 22, 2025 at 1:09 AM
Adding new monsters to Doom and new behaviour to the screaming kamikaze. Scientists with Axes and Hammers, Melee Revenants, and a twist on the Cheshire Cacodemon. And there'll be more! #DoomMapping
November 22, 2025 at 12:01 AM
Early this morning I mucked in on my own megawad! It was lovely, but it seems I've still got some bugs to squash with co-op softlocks. No matter - I need to get back into the swing of Doom and a little house cleaning is a nice start.

Here's something I was preparing earlier... #DoomMapping
October 25, 2025 at 3:55 AM
To summarise what just happened to GZDoom today:
October 15, 2025 at 3:08 AM
Revisiting the test room of the other big project I had on the backburner and remembered building this big blue demon firing blasts of plasma-lasers, plasers! DecoHack is as powerful as those explosions! I wonder what sort of encounters he'll grace? #DoomMapping (Sprites recoloured by Doomkid)
September 28, 2025 at 1:04 AM
The parry has something to do: Reflect projectiles back at enemies, and follow up with big strikes! The input HUD is in action too, player knockback on hit, (health updates pending), afterimage changes, and a max FPS switch for experiments - the physics holds up at 30 FPS. #Godot #GameDevelopment
September 15, 2025 at 9:40 AM
Parallax scrolling! Timer and animation/animation change/cancelling improvements! Less Afterimages! Charged shoot attacks! A new noise for deflected hooks! I think this character is complete now, messing around with him is too much fun. #Godot #GameDevelopment
August 29, 2025 at 2:02 AM
Ah, I can finally repost this the way it was meant to be, with a little extra. Still dunno why this app fumbles GIFs so badly, they're practically the love-language of the pre-enshittified internet.
August 26, 2025 at 3:24 AM
Starting to implement a tileset and get used to it, while tightening up the hook, making things you can't grapple (with visual feedback, audio pending), adding slope angle to the ragdoll throwing, and a lot of weird edge-case control bugfixes. Busy busy! #Godot #GameDevelopment
August 26, 2025 at 2:41 AM
Extending the grab and drag functionality with throwing! I'll refine this to have some new sprites and a means of aiming your throw soon, just giddy I got it working so quickly. #Godot #GameDevelopment
August 17, 2025 at 11:50 PM