Emilio J. L. Joyera
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lordcyberon.bsky.social
Emilio J. L. Joyera
@lordcyberon.bsky.social
Game Developer (Unity & Unreal) and writter. Six Sides of the World, Rotor'scope (WIP), La Marca del Pacto (novel).

Portfolio: http://cyberon.cybernetikdesign.com
My Games on Steam: https://store.steampowered.com/developer/CybernetikDesign
Pues como tributo a @elendow.com, aquí mi "buttonlike" hecho para aprender @godotengine.org. Obviamente falta mucho pulido, pero con esto ya he podido ver por mí mismo cómo programar, importar modelos, crear materiales, animaciones, agregar sonido, gestionar colisiones e interacciones de input.
July 13, 2025 at 8:53 PM
Because of Adulthood® it's been difficult to work on my games for the last couple of months. But now, I've been able to improve the VR prototype. Right now the player can configure how the camera rotation and follow works in order to avoid motion sickness. #Unreal #VR #gamedev #prototype #indiedev
February 20, 2025 at 10:47 PM
Solved. At the end I'd to take the relative location of the motions controllers to the tracking origin and apply the transformation to the ingame controllers, instead of getting the tracked position. It has been a few days but it worked #unreal #indiedev #gamedev #VR bsky.app/profile/lord...
December 16, 2024 at 10:54 PM
With two planets the prototype is even cooler in VR. The speed should be adjusted, but for now it works is fine. Now I've to prototype and test the weirdest level configurations from the original game to see if this still works, but it's promising. #unreal #vr #prototype bsky.app/profile/lord...
November 27, 2024 at 11:08 PM