Narrative games by Eva @laughingpinecone.bsky.social and Andrea @andreamckid.bsky.social
This is a black parallelepipedon in a yellow field | The solar system tastes like chicken (with Quill!) | Working on Death to Venice
And the books are very, very strange. The "game" that resulted is also strange.
We're hoping people can make sense of it for us.
And the books are very, very strange. The "game" that resulted is also strange.
We're hoping people can make sense of it for us.
Kind of an anti social darwinism that is still inspired by ecology and biology but acknowledges that cooperation is probably as present and important as competition both in nature and society.
Akin to Pëtr Kropotkin's perspective about the importance of mutualism in evolution, if you will.
Kind of an anti social darwinism that is still inspired by ecology and biology but acknowledges that cooperation is probably as present and important as competition both in nature and society.
Akin to Pëtr Kropotkin's perspective about the importance of mutualism in evolution, if you will.
community.
We also use the name Lichene for our studio as a broader statement of intent, even kind of a political metaphor.
It alludes to a different idea of society, a different way of interacting with each other, an alternative social contract opposed to the capitalist one.
community.
We also use the name Lichene for our studio as a broader statement of intent, even kind of a political metaphor.
It alludes to a different idea of society, a different way of interacting with each other, an alternative social contract opposed to the capitalist one.
The term symbiosis was invented in the nineteenth century when that relationship between algae and fungi was discovered to be at the origin of lichens, just to describe this phenomenon which at the time was perceived as new.
A concept that was initially met with skepticism by the scientific
The term symbiosis was invented in the nineteenth century when that relationship between algae and fungi was discovered to be at the origin of lichens, just to describe this phenomenon which at the time was perceived as new.
A concept that was initially met with skepticism by the scientific
But it doesn't have to be necessarily the last one. It all depends on the choices of the player, on the perspective on death they will outline during their playthrough.
More about them and their relationship at the link (also, pic at a better resolution...)
www.deviantart.com/mc-kid/art/N...
But it doesn't have to be necessarily the last one. It all depends on the choices of the player, on the perspective on death they will outline during their playthrough.
More about them and their relationship at the link (also, pic at a better resolution...)
www.deviantart.com/mc-kid/art/N...
the result of their interactions. It's the sedimentation of innumerable stories of those who lived there. But for a long time those stories have been dwindling, they're being reduced to mere memories. The dying human is another of those beings and the encounter between them one of such stories.
the result of their interactions. It's the sedimentation of innumerable stories of those who lived there. But for a long time those stories have been dwindling, they're being reduced to mere memories. The dying human is another of those beings and the encounter between them one of such stories.
It's a conscious concretion of elements and ancestral matters, the sequence of the shapes that human work has given them and of the alterations those artifacts were subjected to by, again, the elements.
It's a multiplicity of different beings and their reciprocal influences,
It's a conscious concretion of elements and ancestral matters, the sequence of the shapes that human work has given them and of the alterations those artifacts were subjected to by, again, the elements.
It's a multiplicity of different beings and their reciprocal influences,
This second protagonist is far from being just the city of Venice but it's also the Lagoon, the surrounding area, what remains of its ecosystem.
Even just calling it a place is reductive.
It's rather a conglomerate of everything that that zone has hosted during the centuries.
This second protagonist is far from being just the city of Venice but it's also the Lagoon, the surrounding area, what remains of its ecosystem.
Even just calling it a place is reductive.
It's rather a conglomerate of everything that that zone has hosted during the centuries.
The person might be attracted by the decadence and the abandonment of Venice, they might feel an affinity to it because of that.
They seem fascinated by this symbol of the catastrophes of their time, an unspecified future in which the city lays uninhabited and in ruin, slowly sinking.
The person might be attracted by the decadence and the abandonment of Venice, they might feel an affinity to it because of that.
They seem fascinated by this symbol of the catastrophes of their time, an unspecified future in which the city lays uninhabited and in ruin, slowly sinking.
The collages we put here comprise only a small selection of the shots used to create those backgrounds of the game.
On top of that, the textures (first pic) that are applied everywhere were in almost all cases also directly taken as photographs around the city and the lagoon.
The collages we put here comprise only a small selection of the shots used to create those backgrounds of the game.
On top of that, the textures (first pic) that are applied everywhere were in almost all cases also directly taken as photographs around the city and the lagoon.