Play it here for free 👉 https://leoqb.itch.io/nightcrawler
Read it here: leoqb.itch.io/nightcrawler...
#gamedev #indiedev #gamedevelopment #godot #solodev
Read it here: leoqb.itch.io/nightcrawler...
#gamedev #indiedev #gamedevelopment #godot #solodev
That repeated off-screen kill with everyone catching up to kill me once I was already dead made me laugh, like was that really necessary
#gamedev #solodev #indiedev #gamedevelopment #godot #indiegames
That repeated off-screen kill with everyone catching up to kill me once I was already dead made me laugh, like was that really necessary
#gamedev #solodev #indiedev #gamedevelopment #godot #indiegames
Instead of having to kill everyone, you have to kill just 1 target. The guards can be stunned, killed or ignored.
This would have a lot of interesting implications in the game 🧵
#gamedev #indiedev #solodev #gamedevelopment #godot
Instead of having to kill everyone, you have to kill just 1 target. The guards can be stunned, killed or ignored.
This would have a lot of interesting implications in the game 🧵
#gamedev #indiedev #solodev #gamedevelopment #godot
#gamedev #indiedev #gamedevelopment #pixelgame #godot
#gamedev #indiedev #gamedevelopment #pixelgame #godot
As a solo dev it takes time to create these things to show the game to others, but it's cool when the result is fun to watch.
🔗 leoqb.itch.io/nightcrawler
#gamedev #indiedev #indiegames #godot
As a solo dev it takes time to create these things to show the game to others, but it's cool when the result is fun to watch.
🔗 leoqb.itch.io/nightcrawler
#gamedev #indiedev #indiegames #godot
Up until now I had this big goal of reaching a release and there were so many things to do that it was always obvious what the next step would have been, but now..🧵
#gamedev #gamedevelopment #indiegames
Up until now I had this big goal of reaching a release and there were so many things to do that it was always obvious what the next step would have been, but now..🧵
#gamedev #gamedevelopment #indiegames
#GodotEngine UI is quirky in this: It seems impossible to move the area from the editor without hiding the child node, the collision shape will always take priority. Probably how i introduced the bug, moving the shape instead of the area
#GodotEngine UI is quirky in this: It seems impossible to move the area from the editor without hiding the child node, the collision shape will always take priority. Probably how i introduced the bug, moving the shape instead of the area
It had actually a big impact: the player quickly learns what the correct range is and expects it to be always the same, but on left facing enemies it was not. This lead to some frustration during some playtests.
It had actually a big impact: the player quickly learns what the correct range is and expects it to be always the same, but on left facing enemies it was not. This lead to some frustration during some playtests.
During some playtesting I noticed that players tend to not always understand if they are in range, especially when they are approaching a walking enemy.
Wdyt?
#gamedev
During some playtesting I noticed that players tend to not always understand if they are in range, especially when they are approaching a walking enemy.
Wdyt?
#gamedev
My gf says it moves too much, but i think it really needs to catch attention
Also it doesn't last long, you either get killed or manage to break line of sight
Still not sure about it
#gamedev #indiedev #pixelgame #godot #indiegames
My gf says it moves too much, but i think it really needs to catch attention
Also it doesn't last long, you either get killed or manage to break line of sight
Still not sure about it
#gamedev #indiedev #pixelgame #godot #indiegames
It's a 2D stealth game: kill every enemy without getting spotted.
It's available for free, you can download it or try it straight from your browser: leoqb.itch.io/nightcrawler
#gamedev #indiegames #indiedev #godot
It's a 2D stealth game: kill every enemy without getting spotted.
It's available for free, you can download it or try it straight from your browser: leoqb.itch.io/nightcrawler
#gamedev #indiegames #indiedev #godot
...or 7 years if I look at it from a different perspective. 🧵
#gamedev #gamedevelopment #indiedev #pixelgame #godot #godotengine #indiegames #indiegamedev
...or 7 years if I look at it from a different perspective. 🧵
#gamedev #gamedevelopment #indiedev #pixelgame #godot #godotengine #indiegames #indiegamedev