Leo | Nightcrawler now available on Itch!
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leoqb.bsky.social
Leo | Nightcrawler now available on Itch!
@leoqb.bsky.social
Berlin based gamedev. Working on a 2D stealth game!

Play it here for free 👉 https://leoqb.itch.io/nightcrawler
I wrote a devlog where I dive deep on some game design changes I'm going to release (hopefully) soon, plus an explanation about why kills are now so bloody.

Read it here: leoqb.itch.io/nightcrawler...

#gamedev #indiedev #gamedevelopment #godot #solodev
November 4, 2025 at 8:12 PM
Always fun to fool around in a test scene.

That repeated off-screen kill with everyone catching up to kill me once I was already dead made me laugh, like was that really necessary

#gamedev #solodev #indiedev #gamedevelopment #godot #indiegames
October 12, 2025 at 7:42 PM
I'm testing some big changes to the core gameplay of my game.

Instead of having to kill everyone, you have to kill just 1 target. The guards can be stunned, killed or ignored.

This would have a lot of interesting implications in the game 🧵

#gamedev #indiedev #solodev #gamedevelopment #godot
October 8, 2025 at 4:08 PM
Adding knock-out before a kill. I wanted to make it abundantly clear when you kill the enemy. Is it a bit too much? 😬

#gamedev #indiedev #gamedevelopment #pixelgame #godot
October 4, 2025 at 1:04 AM
I stitched together some gifs I made for the game...I think it does give a good idea of the gameplay!

As a solo dev it takes time to create these things to show the game to others, but it's cool when the result is fun to watch.

🔗 leoqb.itch.io/nightcrawler

#gamedev #indiedev #indiegames #godot
September 24, 2025 at 2:05 AM
So the game has been out for already a week and hundreds of people have played it, its humbling

Up until now I had this big goal of reaching a release and there were so many things to do that it was always obvious what the next step would have been, but now..🧵

#gamedev #gamedevelopment #indiegames
September 22, 2025 at 6:58 PM
It's interesting because I remember it working correctly

#GodotEngine UI is quirky in this: It seems impossible to move the area from the editor without hiding the child node, the collision shape will always take priority. Probably how i introduced the bug, moving the shape instead of the area
September 16, 2025 at 5:21 PM
Plus I fixed some bugs, apparently the hitbox was flipping incorrectly.

It had actually a big impact: the player quickly learns what the correct range is and expects it to be always the same, but on left facing enemies it was not. This lead to some frustration during some playtests.
September 16, 2025 at 5:21 PM
I'm thinking of adding a red outline to the enemies when they are in backstab range, same way I use a yellow outline for objects.

During some playtesting I noticed that players tend to not always understand if they are in range, especially when they are approaching a walking enemy.

Wdyt?

#gamedev
September 16, 2025 at 2:14 PM
I added a very visible alert when an enemy is seeing the player

My gf says it moves too much, but i think it really needs to catch attention

Also it doesn't last long, you either get killed or manage to break line of sight

Still not sure about it

#gamedev #indiedev #pixelgame #godot #indiegames
September 15, 2025 at 9:29 PM
So I just posted my game on @itch.io, have been working on it for around 5 months!

It's a 2D stealth game: kill every enemy without getting spotted.

It's available for free, you can download it or try it straight from your browser: leoqb.itch.io/nightcrawler

#gamedev #indiegames #indiedev #godot
September 14, 2025 at 10:59 PM
I'm about to release the first version of a 2D stealth game that I've been working on for around five months...

...or 7 years if I look at it from a different perspective. 🧵

#gamedev #gamedevelopment #indiedev #pixelgame #godot #godotengine #indiegames #indiegamedev
September 14, 2025 at 12:38 PM