Leo | Nightcrawler now available on Itch!
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leoqb.bsky.social
Leo | Nightcrawler now available on Itch!
@leoqb.bsky.social
Berlin based gamedev. Working on a 2D stealth game!

Play it here for free 👉 https://leoqb.itch.io/nightcrawler
I wrote a devlog where I dive deep on some game design changes I'm going to release (hopefully) soon, plus an explanation about why kills are now so bloody.

Read it here: leoqb.itch.io/nightcrawler...

#gamedev #indiedev #gamedevelopment #godot #solodev
November 4, 2025 at 8:12 PM
Always fun to fool around in a test scene.

That repeated off-screen kill with everyone catching up to kill me once I was already dead made me laugh, like was that really necessary

#gamedev #solodev #indiedev #gamedevelopment #godot #indiegames
October 12, 2025 at 7:42 PM
Debugging collision shapes is always fun

/s

#gamedev #godot #indiedev #solodev #gamedevelopment
October 11, 2025 at 4:07 PM
Now levels in my stealth game can be completed with these different playstyles

I wonder if Ghost should be it's own separate thing or if it should be added on top of the others. eg:

Ghost, Assassin, Pacifist

vs

Assassin, Ghost Assassin, Pacifist, Ghost Pacifist

wdyt?

#gamdev #indiedev #solodev
October 8, 2025 at 4:45 PM
I'm testing some big changes to the core gameplay of my game.

Instead of having to kill everyone, you have to kill just 1 target. The guards can be stunned, killed or ignored.

This would have a lot of interesting implications in the game 🧵

#gamedev #indiedev #solodev #gamedevelopment #godot
October 8, 2025 at 4:08 PM
Today some complete stranger decided to buy my game (which is available for free). Besides some friends supporting me, this is the first time someone I don't know buys this game. It was so unexpected and felt so good tbh, just a selfless act of support.

#gamedev #indiedev #solodev
October 5, 2025 at 10:16 PM
Adding knock-out before a kill. I wanted to make it abundantly clear when you kill the enemy. Is it a bit too much? 😬

#gamedev #indiedev #gamedevelopment #pixelgame #godot
October 4, 2025 at 1:04 AM
Sometimes the best game design tool is just a blank canvas. A few times I got stuck in Godot only to understand that I needed to make a step back and clarify my thoughts on figjam

Well now I have a clearer idea on what to include in the next update, devlog coming soon
#gamedev #indiedev #indiegames
October 3, 2025 at 11:24 PM
Tonight’s I finally have some time to test some mechanics I want to add to the next update. And also to make up my mind about what should be in the next update 🫨

#gamedev #indiedev #godot #gamedevelopment
October 3, 2025 at 7:57 PM
I stitched together some gifs I made for the game...I think it does give a good idea of the gameplay!

As a solo dev it takes time to create these things to show the game to others, but it's cool when the result is fun to watch.

🔗 leoqb.itch.io/nightcrawler

#gamedev #indiedev #indiegames #godot
September 24, 2025 at 2:05 AM
So the game has been out for already a week and hundreds of people have played it, its humbling

Up until now I had this big goal of reaching a release and there were so many things to do that it was always obvious what the next step would have been, but now..🧵

#gamedev #gamedevelopment #indiegames
September 22, 2025 at 6:58 PM
Just came back from Talk & Play 52, hosted by @berlingamescene.bsky.social

So many people played Nightcrawler tonight, I got a ton of positive feedbacks. A few people told me they found it addictive, they couldn't stop playing. That's honestly so nice to hear.

#gamedev #solodev #indiegames
September 17, 2025 at 9:37 PM
It’s so cool to watch people try your game at a conference! And so many cool feedback and ideas

#gamdev #indiedev
September 17, 2025 at 5:47 PM
Some last minute preparations for tonight! I’ll be at @berlingamescene.bsky.social Talk & Play, one of Berlin coolest gamedev events!

Come meet me if you are around!

#gamedev #indiedev #berlin
September 17, 2025 at 1:17 PM
Some people asked me to elaborate the history of this game after my previous thread on how this idea has been"7 years in the making"

I decided to write a devlog about it, here my favorite highlight from it!

Full devlog: leoqb.itch.io/nightcrawler...

#gamedev #indiedev #indiegames #gamedevelopment
September 16, 2025 at 10:59 PM
It's interesting because I remember it working correctly

#GodotEngine UI is quirky in this: It seems impossible to move the area from the editor without hiding the child node, the collision shape will always take priority. Probably how i introduced the bug, moving the shape instead of the area
September 16, 2025 at 5:21 PM
Plus I fixed some bugs, apparently the hitbox was flipping incorrectly.

It had actually a big impact: the player quickly learns what the correct range is and expects it to be always the same, but on left facing enemies it was not. This lead to some frustration during some playtests.
September 16, 2025 at 5:21 PM
I'm thinking of adding a red outline to the enemies when they are in backstab range, same way I use a yellow outline for objects.

During some playtesting I noticed that players tend to not always understand if they are in range, especially when they are approaching a walking enemy.

Wdyt?

#gamedev
September 16, 2025 at 2:14 PM
I added a very visible alert when an enemy is seeing the player

My gf says it moves too much, but i think it really needs to catch attention

Also it doesn't last long, you either get killed or manage to break line of sight

Still not sure about it

#gamedev #indiedev #pixelgame #godot #indiegames
September 15, 2025 at 9:29 PM
Another discovery I had today. After I released the game yesterday and watched some people play it, I realized this level is way too difficult.

It's the first level after the tutorial and seems to be the hardest of the following ones, even though the layout looks quite simple.
September 15, 2025 at 4:25 PM
So I just posted my game on @itch.io, have been working on it for around 5 months!

It's a 2D stealth game: kill every enemy without getting spotted.

It's available for free, you can download it or try it straight from your browser: leoqb.itch.io/nightcrawler

#gamedev #indiegames #indiedev #godot
September 14, 2025 at 10:59 PM
I'm about to release the first version of a 2D stealth game that I've been working on for around five months...

...or 7 years if I look at it from a different perspective. 🧵

#gamedev #gamedevelopment #indiedev #pixelgame #godot #godotengine #indiegames #indiegamedev
September 14, 2025 at 12:38 PM