Jeremy Statz
jstatz.bsky.social
Jeremy Statz
@jstatz.bsky.social
I work on games and stuff. If you need help bringing your project to consoles or other platforms, we can do that. Check http://kittehface.com for some examples!
Hey @unity.com the 'stats' view in the upper right of the game tab tells me I have 198 SkinnedMeshRenderers in view. This means the engine has a list of these somewhere. For real, is there a place I can see that list?

The frame debugger doesn't have a filter for this.
September 18, 2025 at 11:56 PM
We've been working with Crowbar Collective on their new FPS, Rogue Point! Relive some of those old Counterstrike vibes with short cooperative campaigns with randomly generated loot and objectives!

Demo out now for NextFest!

store.steampowered.com/app/1843840/...
Rogue Point on Steam
Welcome to Rogue Point, a 4 player, cooperative shooter. Team up with friends and build an elite tactical team. Plan and execute challenging missions in a dynamic Rogue-Lite structure with hundreds of...
store.steampowered.com
June 9, 2025 at 5:59 PM
@panic.com Hey, are you guys at GDC?
March 19, 2025 at 7:09 PM
Heading out to GDC on tuesday, if anyone's wanting to meet up!
March 16, 2025 at 6:21 PM
@unity.com

Is there a good way to disable a package by platform? Many, many packages do not play well when included on Switch, iOS, etc. We jump through a lot of hoops for this, when really the ideal would be the package's folder be totally ignored.

Is this on a roadmap, if it doesn't exist?
January 28, 2025 at 1:38 AM
Turns out, Unity still does all the work of logging in Release. Also turns out, there are times this matters. This led to writing a blog post: www.kittehface.com/2025/01/unit...

Might be specific to this engine version because why does it do this?

#unity #unity3d #unityengine
Unity Logging Still Happens in Release
We recently spent two days chasing down a major hitch, that ultimately boiled down to two things.  First, turns out, Unity doesn't necessar...
www.kittehface.com
January 24, 2025 at 2:55 AM
December 19, 2024 at 5:00 AM
Now make a God Hand sequel you cowards.
December 13, 2024 at 7:52 AM
Encoding a video with an alpha channel, with FFMPEG, that works with Unity, took a surprisingly long time to figure out. I've posted the command-line I ended up using to our blog for posterity and future searches to find.

www.kittehface.com/2024/11/enco...
Encoding a Video With Alpha for Unity, Using FFMPEG
It took a surprisingly long time to track down a working combination of arguments for this, so here's one that's known working in an actual ...
www.kittehface.com
November 17, 2024 at 8:45 AM