Jouko
joukosakari.bsky.social
Jouko
@joukosakari.bsky.social
Wannabe indie game dev. Working evenings and weekends on Tiny Climber: https://jouko.itch.io/tiny-climber
Working on a better system for creating rocky terrain in Tiny Climber. It's starting to yield some interesting results, and I feel like I'm only starting to learn how to design for it.
September 9, 2025 at 7:50 PM
Been experimenting with lighting in Tiny Climber. Somehow the shadows also call for more visual variety and richness. 🤔 This might be the completely wrong thing to focus on right now, but I probably can't help it! 😅
August 10, 2025 at 7:12 AM
The level "terrain" is still edited as a PNG file in Photoshop. Maybe one day I'll make the terrain editable in my custom editor too, but for now, Photoshop works just fine and is actually pretty handy.
August 8, 2025 at 6:14 PM
The level editor is implemented as a custom editor extension in VS Code. I run the game in a small window next to VS Code to see my edits live when I save the file. It currently only works on certain types of game entities like moving platforms, levers, containers etc.
August 8, 2025 at 6:14 PM
I've been working on a level editor for Tiny Climber to allow doing some more complex level design. I made do pretty far with just a PNG file where different colors represented different level blocks, but stuff like levers and moving platforms can't be represented like that.
August 8, 2025 at 6:14 PM
I'm turning Tiny Climber into some kind of mix between a precision platformer and metroidvania. I added some new elements like moving platforms and unlockables. This decision probably extended the development time by at least a year. 😬 jouko.itch.io/tiny-climber...
June 17, 2025 at 3:58 PM
Spent the last week implementing a bloom filter to my game. Would've taken 5 minutes with Unity or some other sensible game dev stack rather than the fully custom Rust stack that I have. But I enjoyed every minute making it! 😁
May 2, 2025 at 4:48 PM
This was a productive game dev weekend: recorded footstep and ladder climbing sounds, composed a new background music and managed to tidy up the code too! jouko.itch.io/tiny-climber
March 23, 2025 at 8:29 PM
Lately been adding some eye and ear candy to Tiny Climber. This scenery now opens up to you when you reach the peak of the mountain. Still don't know how the game should end. 🤔 jouko.itch.io/tiny-climber
March 23, 2025 at 6:28 AM
Made the swoosh sound with Oscillot modular synth. 🤓
February 15, 2025 at 8:31 PM
Working on a boost mechanic for my game. Feels pretty nice already, but needs more juice!
February 15, 2025 at 8:29 PM
My game was just fine and then I updated Nvidia drivers 😢🤢
February 7, 2025 at 5:12 PM
Shameless plug… but we’re talking about grappling hooks here so: I’m working on a little precision platformer which is all centered around the grappling hook. I think it’s a pretty unique take on the mechanic, but would love to know if there are similar games out there. jouko.itch.io/tiny-climber
February 2, 2025 at 9:29 PM
I made a few little improvements to the jump in Tiny Climber: the height now varies depending on how long you keep the button pressed and there's a little head wobble to make it feel bouncier. 😊 jouko.itch.io/tiny-climber...
January 24, 2025 at 8:37 PM
Tiny Climber now saves your progress automatically! There are also a few new challenges in the level and a couple of other improvements too: jouko.itch.io/tiny-climber...

Still a lot to do it seems before I can call this complete! 😅
January 8, 2025 at 2:17 PM