JoJorge
banner
jojorge.bsky.social
JoJorge
@jojorge.bsky.social
EN/ES. Battle skeleton specialized QA, PR & game production. JoJoestar in other places. Textos publicadas en @Anaitgames, @NivelOculto y @Postgame_ES. Gamedev experience in a bunch of things you haven't heard about, but I hope you will! lol
Sea friends 🪼
November 15, 2025 at 5:36 PM
Does Mega Man Legends have the best saving point in all of gaming history?
October 16, 2025 at 9:08 AM
Definitely the GTA6 of indie games.
September 4, 2025 at 4:31 PM
Silksong breaking Steam, as expected xd
September 4, 2025 at 2:00 PM
I bought this Japanese-themed board game called White Castle in which they have you build these cute cardboard bridges that hold the dice and I'm having a blast.
August 27, 2025 at 10:18 AM
One thing I love from the recent Doom games is that they clearly had fun writing the lore and background text.

It goes so extremely hard in such a straight-faced way it ends up having this comic-like goofiness I really enjoy.
May 16, 2025 at 9:55 AM
También me llevo el MIND MGMT, un juego de roles ocultos que me pillé en plena fiebre de Severance sobre una secta/agencia de espionaje psíquico que manipula la historia desde las sombras.

Uno de los personajes es un delfín telépata 🐬🧠
May 9, 2025 at 10:47 AM
never forget
May 7, 2025 at 3:17 PM
I'm playing Monster Hunter World with friends and yesterday we hunted a Vaal Hazak by hammering like 6 mega explosive barrels. On the victory screen each of us got a different stage of the explosion, it was pretty cool.
May 6, 2025 at 8:27 AM
First impressions of The Hundred Line are: it's basically 13 Sentinels + Danganronpa, with a *very* strong sense of self-awareness.

It's a pity considering how well both titles did were when they launched on the west. The Hundred Line truly deserves to be another big success story!
May 4, 2025 at 12:43 PM
Holy shit, The Hundred Line has the most PSP/PSVita ass interface design ever and I love it.

Honestly it's a great detail considering I came in contact with Kodaka and Uchikoshi by playing Danganronpa and Virtue's Last Reward precisely on those platforms.
May 4, 2025 at 10:28 AM
I was going to wait a bit, but if the situation is so dire, we as fans need to step forward.

I bought it and will leave a Steam review as soon as I can. Kodaka-san and Uchikoshi-san are two of the most talented creatives out there and I need them to keep making crazy games as this one.
May 3, 2025 at 4:52 PM
Also, because it's a board game, you obviously play it with friends, and while that sounds like not a big deal, having the 4 archetypes in play at the same time opens a whole UNIVERSE of new synergies and strategies just by virtue of having each of the playstyles interacting with one another.
April 30, 2025 at 4:02 PM
One great example is how they toned down almost every numerical value. All your basic attacks do only *ONE* damage, compared to the 4 of the original game.

On paper sounds like a nerf, but in reality it makes every single point so much more meaningful. Making just +1 damage feels HUGE.
April 30, 2025 at 3:57 PM
Playing Slay the Spire with actually physical cards feels like magic (pun intended) made real in a very visceral way.
April 30, 2025 at 2:53 PM
I am obviously avoiding any specifics because I don't want to spoil anyone, but the overall feeling with the game now is this.
April 29, 2025 at 9:53 AM
Had a funny misunderstanding today when talking to a friend they confused Blue Prince, the videogame about laying blueprints, with Blueprints, the board game. Even the logo is a bit similar lol.
April 12, 2025 at 10:21 PM
We are so back.
April 6, 2025 at 2:23 PM
The Nintendo Treehouse stream has been so far three hours of people screaming nonstop that they should drop the prices, so at least there's some consolation that there is a vocal group pushing against their strategy.
April 3, 2025 at 4:22 PM
Which is interesting, because there absolutely was a PSX game developed by Psygnosis in 1997 which uses precisely that style.
April 1, 2025 at 8:26 PM
The cinematography of The city of lost children is not only excellent, but also has *something* that feels extremely videogamey. I see all of these being used in a fixed camera survival horror, a jRPG or some point and click adventure.
April 1, 2025 at 8:23 PM
Just finished Metal Garden, the game that prompted this post. Honestly, I think it is my favorite game from 2025 so far.

If you can look past some janky and slightly unsatisfying combat, this is some of the best level and environment design I've seen in a long while. Outstanding game.
March 31, 2025 at 9:33 PM
We should have a name for game subgenre in which the introductory screen is so freaking good that it has you instantly glued to the screen.

(These are in order Paradise Killer, Iron Lung and Metal Garden, which was the one I was playing right now).
March 29, 2025 at 11:15 AM
Will always laugh when remembering this post from a friend who described the TLoU games as "30 hour lectures from a dumb guy who wants $59.99" (actually $69.99 with current pricing).
March 28, 2025 at 10:35 AM
The Berserk themed tarot deck is specially pretty, and comes with an instruction booklet, which I didn't expect.
March 24, 2025 at 1:10 PM