Improved map function
Critical hits
All sorts of added aesthetics and graphical improvements like legible signs and level up embellishments
An added ending cutscene
And more!
Improved map function
Critical hits
All sorts of added aesthetics and graphical improvements like legible signs and level up embellishments
An added ending cutscene
And more!
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
I imagine it’ll probably work with a regular N64 and a Retro Tink? Can test for you if you like, just send me the Wide Boy!
I imagine it’ll probably work with a regular N64 and a Retro Tink? Can test for you if you like, just send me the Wide Boy!