Jeremy Ernst (He/Him)
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jernst.bsky.social
Jeremy Ernst (He/Him)
@jernst.bsky.social
Director, Technical Art on 2XKO at Riot Games.

Troublemaker

Views expressed here are my own. 🚫GenAI

#TechArt #GameDev
Once your proportions are locked in, I recommend exporting a static mesh of these changes from the editor that the artist can use to line their source model back up to. Then, you can pass back to rigging for a final update.
July 10, 2025 at 5:55 PM
Of course, for limb lengths, you need to get a little more creative and utilize the translation mode while also moving the pelvis to offset the change, like so:
July 10, 2025 at 5:55 PM
As we run the game, we can tweak that variable live and it will keep once we're done running the game. Using this method, we can setup all sorts of variables: head size, hand size, arm length, leg length, torso length, character scale, etc.
July 10, 2025 at 5:55 PM
It’s so nice out today! And I love these wind chimes
May 5, 2025 at 1:23 AM