Troublemaker
Views expressed here are my own. 🚫GenAI
#TechArt #GameDev
Want a cool tip on how to quickly iterate on blockout models/rigs no matter the complexity (using Unreal), thereby reducing the iteration cycles required between character art and rigging while also giving character art more control? Then let me introduce the this little guy:
Want a cool tip on how to quickly iterate on blockout models/rigs no matter the complexity (using Unreal), thereby reducing the iteration cycles required between character art and rigging while also giving character art more control? Then let me introduce the this little guy: