Jeremy Ernst (He/Him)
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jernst.bsky.social
Jeremy Ernst (He/Him)
@jernst.bsky.social
Director, Technical Art on 2XKO at Riot Games.

Troublemaker

Views expressed here are my own. 🚫GenAI

#TechArt #GameDev
The last 3 weekends, I’ve gone out to various places in Washington to soak up some nature.
September 29, 2025 at 8:34 PM
Went on a tour of the farm and got to feed the sheep and alpacas. Also saw some hot air balloons!
August 31, 2025 at 2:14 AM
Im camping at an Alpaca farm today and it’s awesome.
August 30, 2025 at 10:51 PM
All my retail therapy purchases are showing up at once.
August 19, 2025 at 4:44 AM
The League section still has room for a few more, which is good because I’m pretty sure I have a few on preorder 😅
August 10, 2025 at 4:21 AM
Finally got that Faker skin!
August 10, 2025 at 4:20 AM
Oh nice! I love building these!
July 19, 2025 at 10:37 PM
Traveling for work and wearing my Jinx kicks to represent
July 15, 2025 at 11:11 PM
Once your proportions are locked in, I recommend exporting a static mesh of these changes from the editor that the artist can use to line their source model back up to. Then, you can pass back to rigging for a final update.
July 10, 2025 at 5:55 PM
Of course, for limb lengths, you need to get a little more creative and utilize the translation mode while also moving the pelvis to offset the change, like so:
July 10, 2025 at 5:55 PM
As we run the game, we can tweak that variable live and it will keep once we're done running the game. Using this method, we can setup all sorts of variables: head size, hand size, arm length, leg length, torso length, character scale, etc.
July 10, 2025 at 5:55 PM
Using the Transform (modify) Bone skeletal control inside of an animation blueprint can give the artist direct control of proportions while be able to see the results live in game! Let's start with head size as an example.
July 10, 2025 at 5:55 PM
(X repost)
Want a cool tip on how to quickly iterate on blockout models/rigs no matter the complexity (using Unreal), thereby reducing the iteration cycles required between character art and rigging while also giving character art more control? Then let me introduce the this little guy:
July 10, 2025 at 5:55 PM
Tonight, this lovely boy passed away, shortly his 14th birthday a few weeks ago. I loved this dog so so much.
July 3, 2025 at 10:11 AM
That’s like, everybody twice over.
June 24, 2025 at 3:48 AM
Ohoho that’s a lot of booster packs!
June 16, 2025 at 8:00 PM
The only birthday today that matters is this little king. Happy 14th little buddy!
June 14, 2025 at 11:18 PM
I'm trying to get the collector's edition, but your site isn't working. I go to the cart and it just says this after clicking "Proceed"
June 12, 2025 at 5:23 PM
Another year, another Sessanta. Was nice to forget about the world for a few hours.
June 8, 2025 at 7:46 AM
Look at all those dodges!
June 2, 2025 at 5:28 AM
Me, after beating this game
May 28, 2025 at 1:41 AM
It’s so nice out today! And I love these wind chimes
May 5, 2025 at 1:23 AM
I got an RV today and I’m excited to travel all over the state and touch lots of grass.
April 23, 2025 at 4:05 AM
This is so funny to me. I’m pretty sure this is not, in fact, a positive pattern lol
April 16, 2025 at 6:02 PM
The Monkey was legit amazing
April 5, 2025 at 10:04 PM