Jay's Workspace
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jayd1os.bsky.social
Jay's Workspace
@jayd1os.bsky.social
Solo Game Dev, Gamer. Gaming is a beautiful hobby it's what I live for.
I've now implemented a ladder climbing mechanic. This one was a bit tricky to pull off so it still needs some work, but other than that I am quite happy with how it turned out. 🪜🪜

(No character animation for this yet) 😅
#GodotEngine #GameDevelopment #IndieGames #VideoGames #IndieDev #Programming
October 19, 2025 at 12:24 PM
I've implemented a few new basic traps to the game, for instance this saw blade trap. 😉
#GameDev #GameDevelopment #IndieGames #IndieGameDev #IndieGameDevelopment #GodotEngine #VideoGames
October 13, 2025 at 3:38 PM
I designed a little test map for my game. This map is where I'll be implementing, and testing out new mechanics. This map is also gonna be used to keep track of what I've already implemented.

#GodotEngine #GameDevelopment #IndieGameDev #IndieGames #IndieDev #VideoGames #IndieGameDevelopment
October 12, 2025 at 9:17 PM
I've put ranged combat back into the game. 🏹😅

Even though it looks the character is throwing the rock, it's actually supposed to be him firing a slingshot, but I don't have an animation for that one yet either.
#GameDevelopment #GameDev #IndieGames #IndieGameDev #GodotEngine #ZeldaLike #IndieDev
September 26, 2025 at 11:09 PM
Here's a little sneak peak of what I've made today. 😉

Enemies will now only detect the player if they're not standing behind an obstacle.
#GodotEngine #GameDevelopment #IndieGameDevelopment #IndieDev #IndieGameDev #GameDev #IndieGames #ZeldaLike #VideoGames
September 24, 2025 at 8:31 PM
I've made it so that enemies will now move in the opposite direction if they managed to bump into each other, this is so that the enemies will eventually find their way to the player.

So what do you think?
#GameDev #GameDevelopment #IndieGames #IndieGameDev #VideoGames #IndieGameDevelopment
September 23, 2025 at 4:30 PM
I've implemented a pretty basic shield blocking mechanic. It's not as polished as I’d like, but it serves it's purpose of being a placeholder for now. 🛡️😉
#GodotEngine #GameDev #IndieGameDev #IndieDev #GameDevelopment #IndieGameDevelopment #Programming #VideoGames #GameDesign
September 18, 2025 at 1:51 PM
I have just refactored the player hurt state code, now it works with the new character sprites.

What do folks think? How does it look? 🙂
#GodotEngine #GameDevelopment #GameDev #IndieGames #IndieGameDevelopment #VideoGames #Programming #IndieDev
September 16, 2025 at 6:49 PM
Today I fixed a couple of minor issues with the melee enemy. I also brought back in the dodge roll move for player, despite not having an animation for it yet.
#GodotEngine #GameDev #IndieGameDev #IndieGames #GameDevelopment #VideoGames #IndieGameDeveloper
#IndieDev
September 15, 2025 at 5:11 PM
I made a separate project to play around with something called 'context-based-steering'. I am still trying to figure out which approach to obstacle avoidance works with my game the best.
#GodotEngine #Programming #GameDev #IndieGames #IndieGameDev #GameDevelopment

Here's the result.
September 9, 2025 at 7:24 PM
I have been messing around with Godot's build in pathfinding system, this is what it looks like.

This reminds me of Pac-Man
#GodotEngine #GameDevelopment #IndieGameDev #IndieGames #IndieDev #Programming #IndieGameDevelopment
September 7, 2025 at 9:25 PM
Now I need to find a way to make so that the enemies are smart enough to get around obstacles, as you can see. 😄
#Programming #GodotEngine #GameDev #IndieGameDev #IndieDev #IndieGames #GameDevelopment #VideoGames
#IndieGameDevelopment
September 4, 2025 at 8:09 PM
The melee enemy is now working as I intended. The enemy will go into an attack state when the player gets into attack range, as long as the player is within range the enemy will be facing the player and do an attack every couple of seconds.
#GodotEngine #GameDev #IndieGameDev #IndieGames
September 4, 2025 at 5:39 PM
Results on the melee enemy so far. This enemy is just a placeholder for the attack state.
#GodotEngine #GameDevelopment #GameDev #IndieDev #IndieGameDev #IndieGameDevelopment #IndieGames #IndieGame
September 2, 2025 at 1:10 PM
I am now working on a way for enemies to detect the player whenever he gets too close.
#GameDev #IndieGameDev #GodotEngine #Programming #IndieDev #Developer #VideoGames
August 30, 2025 at 1:06 PM
Yesterday I've made so that, now enemies will get knocked back slightly whenever you hit them. Technically, I already had this in the game code, I had just temporally disabled it.
#GodotEngine #GameDev #IndieGameDev #IndieGames #VideoGames #IndieDev
August 21, 2025 at 4:50 PM
A quick update on the enemy hurt state. Yesterday I made so that you can now stun lock enemies if you keep hitting them while they're in the hurt state. 😉
#GodotEngine #GameDev #IndieGameDev #IndieGames #VideoGames #IndieDev
August 20, 2025 at 11:32 AM
Since I don't have the attack animations for the character yet, I've put in these temporary animations, that I made in Aseprite as placeholders for now.
#GodotEngine #IndieGames #IndieGameDev #IndieGameDev
August 19, 2025 at 6:30 PM
I've made this enemy wandering state.
#GodotEngine #GameDev #IndieGameDev #IndieDev #IndieGames
August 13, 2025 at 2:07 PM