Jake Benbow
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jakebenbow.bsky.social
Jake Benbow
@jakebenbow.bsky.social
3D Artist @ Futurlab
Prev • Bithell Games on Tron Catalyst •

Artstation: https://artstation.com/jakebenbow
Gumroad: https://jakebenbow.gumroad.com/
A procedural approach to hand painted normal cracks in Substance Painter. I just paint in a single mask and then some slope blur and anchor point tricks give me both the light and shadow faces of the crack without having to paint them independently.
November 14, 2024 at 8:59 PM
A good ZBrush project is like an onion... it has layers 🤌
October 25, 2024 at 9:40 PM
People liked this video back when I posted it on Twitter, so I'll repost it on here for fresh eyes 👀

This is a way of creating masks out of painterly textures and using those to quickly lay down interesting shapes and strokes early on for some nice stylized colour and roughness variation!
October 24, 2024 at 12:34 PM