Matthew O. Jackson
@jacksonmatthewo.bsky.social
Prompts differ but overlap across games and human populations (high, middle, low income; student vs non students) in intuitive ways. They can be used to categorize/compare strategic scenarios and human populations, and potentially gain insight into motivations behind different behaviors.
August 29, 2025 at 11:36 PM
Prompts differ but overlap across games and human populations (high, middle, low income; student vs non students) in intuitive ways. They can be used to categorize/compare strategic scenarios and human populations, and potentially gain insight into motivations behind different behaviors.
How well can LLMs mimic human behavior in playing games? What is revealed by the prompts needed to generate different behaviors? They reveal quite a lot:
www.pnas.org/doi/10.1073/...
just published open access with Yutong Xie, Qiaozhu Mei, Walter Yuan
www.pnas.org/doi/10.1073/...
just published open access with Yutong Xie, Qiaozhu Mei, Walter Yuan
August 29, 2025 at 11:36 PM
How well can LLMs mimic human behavior in playing games? What is revealed by the prompts needed to generate different behaviors? They reveal quite a lot:
www.pnas.org/doi/10.1073/...
just published open access with Yutong Xie, Qiaozhu Mei, Walter Yuan
www.pnas.org/doi/10.1073/...
just published open access with Yutong Xie, Qiaozhu Mei, Walter Yuan